Expansion of Warzone: 2023-03-31 15:00:00 |
vena
Level 61
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You are not punished by not trying hard in Idle. You get extra rewards for being faster. This is what makes Idle better when playing a level for the second time after the ascension in the first playthrough
Edited 3/31/2023 15:08:17
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Expansion of Warzone: 2023-03-31 15:02:02 |
vena
Level 61
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A chat bot who monitors chat could be nice, especially for swearing and spamming
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Expansion of Warzone: 2023-03-31 15:15:53 |
vena
Level 61
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Vera, if you put the same points in you summary that are not liked by multiple people, you could expect that other people keep reacting against it. Simply because some people will not read the whole thread and could be thinking that all people agree on all points. But they do not.
Edited 3/31/2023 15:17:10
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Expansion of Warzone: 2023-03-31 15:20:52 |
VERAVARI
Level 55
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Executive Summary #7: Everything started with the question: "How can we make Warzone more popular". The short answer is this 6-step guide below; 1) Make the game more "new-player friendly"1.1) Terminate Auto-Changing Settings Instead of changing player settings automatically, ask players if they wanna change (so many new players quit because they thought Warzone App got broken due to auto-changing start-up screen + so many new players quit because they got overwhelmed by never ending games due to auto-enabling auto-invite) 1.2) Better Tutorials Develop detailed tutorials for each official template + For commerce, commanders etc. 1.3) Improve the Level-Up System Focus on participation, not wins (new players shouldn't be try-hards) + Make each level-up more rewarding (Coins, articafts, colorful text etc.) + Make all settings accessible to all players (at least for single-player custom games) 1.4) Separate Win-Rate & Ratings System WR only effected by: Tourneys, Open Games etc. | Ratings only effected by: QM, Ladders etc. + WR should only be effected by last 100 games (like booting rates) 1.5) Player-friendly GUI More emphasis on QM, Less emphasis on Open Games (Open Games are confusing for new players) 1.6) Better, Standardized Official Templates Change: SEAD (on CW), 4FFA (on QM), S2V2 (on WZI Arena) | Add: Diplo templates (on MD QM), AIs vs Players template (on MD QM), Small Earth Multi Attack (on CW) etc.
2) Update some old ineffective mechanics2.1) Improve Matchmaking Systems Every player should face people from their skill level 2.2) Better Single-player Shorter levels + Rewards for finishing each level (especially with gold star) + Better levels which are similar to official template settings + Superior AI (with multiple settings like easy & hard) etc. 2.3) Improved "Accidental Commit" System i.e. If most of your armies didn't moved, double check the commit button 2.4) Multiple Clan Settings When making a new clan, player get to choose if they want capped or uncapped clan but uncapped clans can't play the game competitively (no CW, no CL etc.) 2.5) Rebranding/Renaming Go back to WarLight if able to, it will be important on marketing campaign step 2.6) Wheel Spin Cooldown Reduction Its currently every 16 hr, let's make it 8 hr (To reduce the coin gap with players from top clans + To encourage players to play more frequently + To increase Fizzer's advertisement revenue) 2.7) Better Warzone Idle Players can choose which arena (QM) template they'll play with (2v2 arenas are broken) + mortars should worth the cost + make Idle actually idle (soften/remove the "finish level in X days to earn Y" conditions)
3) Utilize the community to increase visibility of the game (Youtube, Twitch etc.)3.1) Find a Voice & Image of Warzone Everyone will subscribe to him and help him become popular to increase the visibility of this game 3.2) Warzone Community Newsletter All trends, dramas, game changes will be gathered & summarized in a single place to make community more informed and engaging 3.3) More Accessible Information All community accumulated knowledge about WZIdle, Official Templates etc. should be gathered in a single place like Wiki/Forum/Drive etc. + Community should work to protect and improve this accumulated knowledge 3.4) Special Clans To Help New Players When a new player starts playing the game, they can join clan as a part of tutorial, through "Join a clan" page (they can leave the clan whenever they want, its just to show how to join a clan). They can join these new clans dedicated to help new players which will help them understand the game quickly while keeping them engaged with the community
4) Fizzer needs to start an aggressive marketing campaign 5) Fizzer needs to recruit a small developer team to keep the game trendy 6) Maintain the cycle "More players > More revenue > More advertisement" for infinity Other Suggestionsa) When creating a game, if specifically a 1v1 QM template is used, there can be a an option to search players from QM (with ranking similar to person creates the game) as well. So that players can find another player faster - Didn't included with the rest because this was too small and convolutedb) Advanced filtering options for Open Games (you can look for games with specific settings etc.) - Didn't included with the rest because Open Games already have just a few games, this filtering will make the options feel even less
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Expansion of Warzone: 2023-03-31 15:22:23 |
vena
Level 61
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Never force players into a clan. Letting players see how to join a clan is ok.
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Expansion of Warzone: 2023-03-31 15:25:40 |
FiveSmith
Level 60
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Have read the Summary #6 and post after that.
I am quite disappointed, that a bunch of opinionated elitist's suggestions (while still debated) are already sticking to the summary and I kindly ask to include the following suggestions:
1. Make a simple quick template be available in every Clan Wars slot. It may be SEAD, as current objectively most popular template, or some variations of SE, or even something even simpler, up to the level of "duel lotto 1.0"
2. Remove the 40 member clan for clans or increasing it to 100 - 200 (200 would allow even the most active clan Harmony to keep all people) and allow those clans to be present on the open clans page. (Currently the vast majority of open clans are just bad experience for players). This member cap is not equivalent to CW caps, which may/should be handled separately.
3. Do not try to change CW from its current "activity based" nature, but instead make a separate competition for the elitists (as if they don't already have Ladders, QM's achievements, Clan League, etc). A quick solution is just to provide more support for Clan league (more promotion and add prizes/badges/achievements).
Thanks
Edited 3/31/2023 15:26:37
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Expansion of Warzone: 2023-03-31 15:27:05 |
(deleted)
Level 60
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- I don't like the idea of games, making same stuff with slightly different names like FIFA22, FIFA21, FIFA20 etc. in the old times that was the only way to update a game (pre-internet), we don't need that anymore. It's justifiable if changes are so significant that its played like a different game (i.e. AoE III & AoE IV), but suggestions in this thread are not that game-changing
My bad, I was not suggesting the game actually be called Warzone 2. I simply meant, the next generation.
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Expansion of Warzone: 2023-03-31 15:27:26 |
vena
Level 61
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For Idle it's really nice to have the faster playing rewards. Those are a good stimulation for getting faster in Idle. It's also a good thing to know if you're fast enough and have invested in the right artifacts and AP points.
This is what makes Idle better when playing a level for the second time after the ascension in the first playthrough
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Expansion of Warzone: 2023-03-31 15:32:11 |
stiffmeister
Level 60
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Stop advertising "Reward: The Legend" when its an epic.
Stack the 4 hour bonuses up to 12-16 hours (like most games).
Edited 3/31/2023 15:33:06
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Expansion of Warzone: 2023-03-31 15:34:52 |
3.141592653589793238462643383279502884197169399375
Level 60
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No. It is a legend that we used to get the Legendary instead of the Epic. -someone in global chat, probably Although: Legendary first time, Epic all future SAsc. For existing Idle players who passed the level after 5.15, give them a free Legendary TS, since they were delayed in getting it.
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Expansion of Warzone: 2023-03-31 15:57:26 |
VERAVARI
Level 55
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@vena You are not punished by not trying hard in Idle. - Wrong. If you don't finish certain games within recommended times, game refuses to give you certain advantages for not finishing it in that narrow timeA chat bot who monitors chat could be nice, especially for swearing and spamming - There is, you can access it through mobile appsome people will not read the whole thread and could be thinking that all people agree on all points - Nobody will think that, people never completely agreed on so many points and even if they thought that, what do you want me to do about it? Do I need to keep record on who agrees on what?Never force players into a clan - We talked about it, no forcing, its teaching people how to join a clan. I even added the part "they can leave whenever they want" part just for you, spamming "don't force" all the time
@FiveSmith simple quick template be available in every Clan Wars slot - Already there, 1.6 is asking for more Small Earth Templates instead of the current MME and stuffRemove the 40 member clan for clans or increasing it to 100 - 200 - Already there, 2.4 is suggesting that making uncapped clans a normal part of the game (except for CW)Do not try to change CW from its current "activity based" nature - There is no suggestion to change the activity based nature. CW is already activity based so suggesting something that's already there is pointlessa bunch of opinionated elitist's suggestions are already sticking to the summary - Please be objective when reading them. I looked at your suggestions, all of them were either in the game or on these suggestions. So those suggestions are not much different than yours
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Expansion of Warzone: 2023-03-31 16:09:52 |
vena
Level 61
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Adding players automatically to a clan after a tutorial is already forcing. Of course they can leave, but it's made much harder. Same for when you get offered a small sample of a product for free and then get asked if you want more for a small amount of cash. Many new players could also leave this site when there are too many mandatory turorials. (Not that you are saying that about many mandatory tutorials). Everything have to be optional. By far not everybody is interested in improving a lot in this game so that they could compete with better players. People who do will continue to stay like now.
You don't play Idle much and it is NOT punished when you don't play fast for the extra reward. The reward is something extra. The real shifting in Idle is made between people who have the patience to play it plus like the concept in first place and people who do not like it at all and rather stick to Risk only.
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Expansion of Warzone: 2023-03-31 16:11:43 |
vena
Level 61
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5S wants the clan cap to 100-200 players, that is actually a good compromise for having equal clan sizes for all clans
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Expansion of Warzone: 2023-03-31 16:21:03 |
FiveSmith
Level 60
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@VERAVARI I am sorry, but that's exactly where the elitist opinions kick in :( simple quick template be available in every Clan Wars slot - Already there, 1.6 is asking for more Small Earth Templates instead of the current MME and stuff The current 1.6 is absolutely not equivalent to what I suggested. How the current 1.6 is worded: 1.6) Better, Standardized Official Templates Change: SEAD (on CW), 4FFA (on QM), S2V2 (on WZI Arena) | Add: Diplo templates (on MD QM), AIs vs Players template (on MD QM), Small Earth Multi Attack (on CW) etc. - It does not state that we need simple quick templates in every slot of CW. - It states that a change to SEAD should be done. What change? By analogy if we want to remove S2v2 does that also mean removing SEAD. Exactly opposite to my suggestion of keeping SEAD. - It states: Add: Small Earth Multi Attack - Is that considered an equal or simpler template to SEAD? If we compare S1v1 and Multi-Attack MME Light Fog LD, then the multi-attack is usually considered more elitist. From a casual perspective, the MA SE will not be simpler than SEAD.
Now this: Remove the 40 member clan for clans or increasing it to 100 - 200 Already there, 2.4 is suggesting that making uncapped clans a normal part of the game (except for CW) How the current 2.4 is worded, is again completely opposite, to my suggestion.: 2.4) Multiple Clan Settings When making a new clan, player get to choose if they want capped or uncapped clan but uncapped clans can't play the game competitively (no CW, no CL etc.) - It still ties clan caps to activities and completely ignores the idea, that there may be separate caps for clans, which should not affect the caps of distinct activities. - The idea of clans being split into either community uncapped clans (with no CW/CL) or capped clans (with CW/CL), is very elitist and restrictive in its nature.
Do not try to change CW from its current "activity based" nature There is no suggestion to change the activity based nature. CW is already activity based so suggesting something that's already there is pointless True, there is no suggestion to change CW (except for 1.6, 2.4), as well as there is no suggestion to add additional competitive activities. Please kindly include the part, where I suggest adding more competitive activities or supporting current ones run by community.
Please be objective when reading them. I looked at your suggestions, all of them were either in the game or on these suggestions. So those suggestions are not much different than yours I hope I managed to add the fine details about, what are the differences between my suggestion and currently included ones.
Edited 3/31/2023 16:23:46
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Expansion of Warzone: 2023-03-31 19:34:41 |
VERAVARI
Level 55
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@vena it is NOT punished when you don't play fast for the extra reward - The statement "reward for being fast" is same with "punishment for being slow". They are not one or the other, they are same. You basically sound like "A equals 3, but 3 does not equal A". I'm trying to make you empathise the punishment part. Only thinking about the reward side is wrong.
- Idle game's whole premise is to play the game without actively trying. But as you pointed out, game favours players that are actively trying. These 2 statements contradict each other. An idle mechanic that favours non-idle players is an inefficient mechanic. Hence it should be fixed.
@FiveSmith It states that a change to SEAD should be done. What change? - I agree that I never went into detail. You know that this is just a summary. Its normal. I didn't even wanted to add anything about CW (since most new players quit the game before they even join a clan). If you want to talk about clan wars, you should make a thread about clan wars.The idea of clans being split into either community uncapped clans (with no CW/CL) or capped clans (with CW/CL), is very elitist and restrictive in its nature - You claim that excluding uncapped clans from entering CW is "elitist" and yet, your plan is to unite all elite players under 1 clan by increasing their cap to 100-200 and make them use rest of the player base as cannon fodder. Seems like you have no idea how dangerous your idea is for the game, Objective of this thread is to protect new players, not making elites stronger.Do not try to change CW from its current "activity based" nature - You are still insisting on this one. Again, this is already implemented, CW itself is not direct enough to be written in this summary and yet, you are even asking me to add suggestions which are already part of the game. You know that you complained about my summary, being too long. You remember that, right? Imagine how long it would be if I added everyone's suggestion upon request.I hope I managed to add the fine details about - Thanks for sharing the details of your arguments, but these details can't be part of this summary. Best I can do is make a small tweak like changing "Small Earth Multi Attack" to "balanced simple templates" in my next summary (however I still prefer to give clear examples rather than throwing vague statements).
Edited 3/31/2023 19:42:01
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Expansion of Warzone: 2023-03-31 20:42:15 |
vena
Level 61
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No, you're thinking the wrong way about Idle. You also do not play it much. This thread is about improving Warzone, not making it worse than it is now. Being more active is optional, but is of course faster than doing not much in Idle. The name Idle could be improved, it's actually half Idle and that will always be the case. Because there is no fun at all if you cannot have influence in it. There are multiple strategies and you just need to be active from time to time to make progress. The level rewards for being faster is what makes Idle better when playing a level for the second time after the ascension in the first playthrough. Ascension is basically playing all levels for the first time and then proceed that all the levels are locked again, but you hold all the advancements, artifacts and extra rewards. The case that you do not like that does not mean Idle should be changed more in doing less in Idle.
You're picking the points you find useful and your own opinion in your summary and present it like it's something everybody accepts all the points. But that's not the case. About the name change (going back to Warlight) was said that it is not gonna happen. Although it is a nice idea, it also needs to be realistic. About automatically joining a clan is said that is should not be mandatory to join a clan by multiple players. Letting players see how to join a clan is ok.
Edited 3/31/2023 20:44:00
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Expansion of Warzone: 2023-03-31 20:46:02 |
vena
Level 61
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Well said Waffle, the summary should be a bit more neutral at some points
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Expansion of Warzone: 2023-03-31 20:47:29 |
vena
Level 61
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But it's is a good thing so many people are reacting and thinking about good ideas
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