As of the latest blog post
https://www.warzone.com/blog/index.php/2023/05/upcoming-ladder-refresh/"I am considering changing the ladders to use Pure Skill, since I don’t think that the highest level of play should involve the use of randomness. This would just mean changing the move order from Cyclic to No-luck Cyclic, to eliminate the starting coin flip of who gets first pick. I’m interested to hear community feedback on this change."
Quick Explanation how each Cycle works
Cyclic Randomly decides who gets 1st and who gets 2nd order during picks.
ABBAAB....
The players cannot influence this and wont get to know wether they got A or B.
This will then alternate for all future turns. So.
Picks -> ABBAAB...
Turn1 -> BAABBA...
Turn2 -> ABBAAB...
Turn 3-> BAABBA...
and so on.
This, despite it being randomly decided, creates skill to be able to make a pickset that is good in both outcomes and also adds the skill element of actually figuring out the cycle throughout play. It should be mentioned that a strong player can figure out cycle during first contact most of the time if not alr after picks. (maybe i will make a detailed post as to how)
No-Luck Cyclic changes 2 aspects.
Instead of deciding who gets 1st and 2nd order randomly, the player who finishes their picks 1st, get 1st order and the person who is 2nd fastest gets 2nd order.
After which it alternates each turn.
For all following turns the game will also tell you which move order you are on.
The timer for you only starts once you Click the 'Begin' Button in the game.
This makes sense because if you are busy and not online while your opp joins the game you would have no chance to make fast orders meaning whoever joins the game later is always guaranted 1st order.
However this now creates in inverse problem.
Now whoever joins later can force getting 2nd order instead. Because by joining later you can click the button faster so your time starts earlier.
So whats end up happening?
You will have 2 players who both are aware of this so they will both try to join as late as possible.
This sucks if f.e. you would have to wake up at 3AM just to join a game to not be in a disadvantage for no fault of your own.
This will then evolve in the Pickstage where both Players will not want to commit their Picks.
Bob who joined later and thus clicked Begin faster knows he can force 2nd move order, so he waits until his opponent commits to make sure of that.
However Bob could also chose to go for 1st order (by waiting on clicking 'Begin'). After all Bob knows that Joe knows that Bob could force 2nd orders. So Bob waits to see if Joe commits early or not.
Joe who was slower on clicking Begin knows that. He doesnt want to immediatly commit as that would tell Bob that he went for Fast (1st) Orders.
Its better to wait as long as possible so Bob doesnt know if Joe still tries to go for 2nd orders or if Joe goes for 1st orders instead.
So the optimal play for both Bob and Joe is to join as late as possible in the lobby, and then take up all time (and banked time) during picks as not doing that gives intel to the opponent.
And now imagine this in a 3v3 Game
As far as im concerned, this is just awkward all around and removes the skill of being able to figure out cycle.
Not to mention that there are many who like to look at the board, make a draft and then come back next day to have a final look.
Which they cant do if they have to go for a fast commit.
I seriously dont know anyone who is like "bah.. Cyclic sucks so much. No-Luck Cyclic would make the world a much better place.
Or to make it short.
If you are the 1st to click 'Begin' you can..
..force being 2nd order (your opp cannot stop you from that)
..or still go for 1st order (which sucks for all player who prefer making a draft and looking at a later time again)
If you are the 2nd to click 'Begin' you can..
..still try and go for 2nd but you cannot beat your opp if he goes for that
..or go for 1st order which your opponent can also beat you at (and this still sucks for all players who prefer making a draft and looking at a later time again)
Or technically you can neither go quickly or slow and make a pickset that works both ways but then you are still in an disadvantage as your opp makes specialised picks for either slow or fast picks whichever they go for.
Edited 5/3/2023 02:33:56