This game will prove who the best armchair generals are in Warzone
Think of this as a combination between Crusader Kings 3, Total War and Civilization.
You can fight, use politics, betray allies, trade.
Each player gets 4 manual picks, every player will be put on a random team of 2 players. Your teammate does NOT have to be your ally.
View full rules here:
https://docs.google.com/document/d/1THNtS0bGmSAbe8Ru68xUuy2TBBBq90FCaHjjSM3sVRoThe “game doc” which tracks all wars, PE’s, alliances, etc, can be found here:
https://docs.google.com/spreadsheets/d/1slqKwNNKQSpgxJ1FmCuRtPSTWdzEJPtSTvrRy1cRu5Q#1.1 Players can only have 1 ally until turn 40. After turn 40 you can have up to 3 allies.
#1.2 Anytime someone attacks your ally, you are automatically at war with them.
#1.3 Anytime you attack someone, your ally is automatically at war with them.
#1.4 Anytime someone attacks your ally, you are automatically at war with them. Anytime you attack someone, your ally is automatically at war with them.
#2. No wars can be declared until the start of turn 5. After declaring war, you cannot attack until the next turn.
#3. If a player becomes PE, all their alliances and wars are ended. Anyone can declare war on a PE player without penalty.
#4. This game uses a “council” system to vote on issues that players are bothered by / not covered by existing rules.
#5. Nobody is allowed to attack players who are already at war. Doing so will earn you the “dog pile penalty”. The dog pile penalty allows up to 1 alliance to attack “dog pile violators” without having to wait 1 turn.
#7. You cannot gift territory while at war UNLESS the person you are gifting to is also at war with your enemy.
Winners of wars get "territory entitlement"
Edited 5/6/2023 21:48:51