I see a lot of people prioritizing AV as their first or second Insane and I think it might not be the best investment.
I'm going through my second SAsc with a Legendary AV and I found that generally it's more than sufficient, here are some details from my experience.
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During the first SAsc (25% AP) I used about 17 Market Raid powers and 22 SM powers (didn't take notes very consistently, sorry), starting from the Siege of Feldmere. In the second SAsc (50% AP) I only needed 10 MR and 14 SM. More AP allowed me to unlock the AV advancement from Phase 2 quicker, saving on powers. About half of those powers can be saved by digging the MR/SM arti. Almost all of those powers came from daily bonus/spinning the wheel, the rest from the maps themselves (I saved a set from from every map on my first run). Roughly, I need 40% less 'MR/SM' every 25% AP I get from SAsc.
MR was needed to make up from money in all the hardened levels (first ascension only) and the regular levels from The Siege of Feldmere until roughly Fort Harbor (first SAsc) and Breaking Green (second SAsc). I don't play Hardened China and Hardened Europe Huge, but based on my experience, you would need to raid markets there even with 100% AV+ and 50% Merc Discount from Phase 2.
I play Hex Earth using the 3 IM route and based on the powers I have left on the map and the average I get from daily bonuses, I will run out of Skip Levels before IMs, so more money from Insane AV wouldn't benefit me in that case.
In my Advancement I prioritized Joint Strike, Additional Mercs, Alloy+, Merc Discount, Draft Boost, Skip Level, Efficient Hospitals, Caches+
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Initially I though I would run out of powers around my 4th/5th SAsc, but now that the numbers are coming in, I'm starting to think I won't need Insane AV at all. Now for the cons:
-Raiding markets can take anywhere between 3 and 10 minutes, depending on the level and accounting for the time it takes to upgrade the mine techs. You need to calculate your maximum raid to make sure you get the most money possible. I have a spreadsheet for that where I input the recipe and the amount of smelters I have and it tells me how much to upgrade the mine itself (you can find the formula from this post
https://www.warzone.com/Forum/570602-church-smmr )
-Less money impacted my ability to maximize drafts by upgrading army camps to insane levels. However, that's only temporary because the draft boost advancements will make up for it already at around 50%.
-The post SAsc levels are almost impossible without maxed out Advancement and an Insane AV. You can't Market Raid your way out of that, mercs are just too expensive.
With all of that said, I will definitely make an Insave AV at some point, but I would first prioritize other artifacts, like Army Cache Boost and Time Warp that can offer better value. After that, I would probably go for Cache Boost or even Hospital Boost, but I guess that depends on the play style.
Feel free to chime in with more info on your runs