The Current Ladder System and the Future of it: 2015-01-02 23:40:17 |
Benjamin628
Level 60
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The 1v1 and 2v2 ladders are arguably messed up. I propose that the solution to this is switching from the ELO System to the True Ranking System, and changing up the settings
The ELO System is the system used in the game of Chess, although it has its advantages, it is not optimum for Warlight Ladders. In Chess one will always have 1 of 2 starting positions, in binary this is a 1 or a 0, carrying 1 bit of information, while in Warlight one will always have 1 of 2248091 possible starting positions (1v1 ladder), carrying 2248090 bits of info.
The randomization factors make the ladder games influenced by luck so turning down the luck to the new "0% luck option" would make games less of a gamble and actually show true skill. Here are two scenarios:
Lets imagine Players A, B, C and D are all on the 1v1 Ladder. Player A is first, Player B is second, and so on.
Then they all play games against each other:
With Current Settings, we can simulate:
Player A Beats C & D but loses to B Player B Beats A & D but loses to C Player C Beats A & B but loses to D Player D Beats B & C but loses to A
With this scenario, although it is very unlikely it looks exactly like this it can skew the settings. since player C beat the top two ranked players, he gets the most points, although being the "third best player"
With No-Luck-True-Ranking, we can simulate:
Player A beats B, C & D Player B beats C & D Player C beats D Player D loses every game
Then the ratings correspond to the player skill level.
Due to the law of large numbers, the second Scenario I showed must be true, because if Player A is truly the best, then he will beat the other players more often than they beat him.
Edited 1/3/2015 03:38:05
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The Current Ladder System and the Future of it: 2015-01-02 23:51:46 |
Thomas 633
Level 56
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*looks around solemnly*
We did mate, we did.
P.S. You are absolutely right. Also I kept getting games in real-time AFTER I said leave ladder.
???
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The Current Ladder System and the Future of it: 2015-01-03 00:22:42 |
Richard Sharpe
Level 59
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Tactical Booting; the top player has not moved in position since November 26th and I looked back at his games and most of the time he won by booting. No such thing. Autoboot means Warlight does the booting on the ladders, not players. Can't blame a player if his opponents abandon the games instead of surrendering. Usage of Money Frankly, who gives a shit? If some player is so pathetic that they feel the need to BUY their way to the top of the ladder then let them. As the saying goes, a fool and his money is soon parted. Not developed for stats like average income per game, total armies deployed, Nor should it be. Income and total armies are utterly meaningless. Any moderately experienced player could have told you that. If you are very good at starting in Africa If you are very good at starting in Africa and only starting in Africa then chances are you are not a very good player to begin with. Note, these are just the most glaringly obvious holes in your comment. There are many, many others that I can't be bothered to address
Edited 1/3/2015 00:29:04
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The Current Ladder System and the Future of it: 2015-01-03 01:13:31 |
Richard Sharpe
Level 59
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Sorry, but booting is NEVER cheating. It may be poor sportsmanship but it is by no means cheating since the boot time is a construct of the game.
Statistics only make things interesting if they have some meaning. Placing more armies or killing more enemy armies is meaningless... it just means you take longer to kill your opponents (or to die). It is by no means indicative of player ability or skill.
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The Current Ladder System and the Future of it: 2015-01-03 01:35:09 |
Richard Sharpe
Level 59
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Sorry, but neither W/L ratio, Average income or local statistics are correlative to skill in any fashion. The latter two are utterly meaningless while the first (along with average time) is far too dependent on quality of opposition to be useful in determining individual ability.
I have to say, too many of your comments/points illustrate a basic lack of understanding the game and its core concepts
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The Current Ladder System and the Future of it: 2015-01-03 02:47:56 |
Gundisalvus
Level 58
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As a player of the game of chess, I found this thread to be nonsense.
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The Current Ladder System and the Future of it: 2015-01-03 03:13:06 |
Richard Sharpe
Level 59
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Actually, I do understand the game. I have been playing RISK since the age of 5 Shame this isn't Risk. It's a Risk-like game but the actual mechanics of the game are dramatically different. Not understanding something so simple as how many territories to select is proof that you haven't actually paid attention to the game mechanics. The fact that you seem to ALWAYS triple pick (and triple pick poorly at that) tells me you don't understand the strategy of the game either.
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The Current Ladder System and the Future of it: 2015-01-03 04:25:33 |
Richard Sharpe
Level 59
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Nice... I like the approach of changing your entire opening argument, thus making all ensuing conversation look completely off-topic and out of place. As for the new one, you have a slight problem... Player A Beats C & D but loses to B Player B Beats A & D but loses to C Player C Beats A & B but loses to D Player D Beats B & C but loses to A You have every team at 2-1, giving an aggregate record of 8-4. Not quite possible. Of course, that happens when A beats C but C beats A and when B beats D but D beats B... As for the discussion regarding the ladder ranking system, perhaps you should review past forum posts as it has been discussed ad nauseam by people far more familiar with the game mechanics and ladder than you or I. https://www.warlight.net/Forum/1251-vote-ladders-switch-traditional-elo-model https://www.warlight.net/Forum/5719-questions-rankings-ladder
Edited 1/3/2015 04:31:43
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The Current Ladder System and the Future of it: 2015-01-03 14:05:47 |
Ollie
Level 62
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42% 1vs1, 32% 2vs2 and 29% 3vs3... Sorry guys but i dont even understand why there needs to be a discussion on how much he understands of this game. Let him live in his dreamworld where he will become a chess worldchampion and beat everyone to become #1 in the ladder. Sooner or later he will fall back down on earth..
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The Current Ladder System and the Future of it: 2015-01-03 14:32:23 |
Hennns
Level 60
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ELO Rating does not clearly represent the skill level And what, exactly, makes you think it is supposed to? you say you understand how ELO works, as you play chess. In chess ELO does not represent skill level, what makes you think it does in Warlight? ELO represents the relative skill between players, that is a higher rated player will on average win more than 50% against a lower rated player, the win ratio is greater with greater difference in rating. Not only is Richard correct in that you seem lack a basic understanding of Warlight, to me it seems like you do not understand ELO either..
here are some things that could be tracked on the ladder and are correlative to skill: Average Time in turns it takes to win a game Win:Loss Ratio Average Income at the End of the game Local Statistics: like % of the time beating people in your country or such And other things like that. If the Ladders tracked those things it would be an interesting experience.
While I do think it would be fun to look on statistics like that, they are completely pointless with regard to skill. Since you said you played chess, lets use that as an example again. let's say player A beats played C, the game last 82 moves, player A have 9 Queens left. Player B also beats player C, but he "only" have 1 queen left, the game lasts 45 moves. Now who is best of player A and B? of course there's no way to tell, in warlight there wouldn't be either, whether you use avg number of turns/income or some other stat.
Win/Loss ratio is a bit different, but except for the very top/bottom the ladder will try to make the players w/l 50%, because then you'd be at your skill level.
Edited 1/3/2015 14:32:35
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The Current Ladder System and the Future of it: 2015-01-03 15:41:14 |
Hennns
Level 60
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No, it is not an argument, that's an example; to prove a point. (the point being that you cannot use income at the end of game etc. to determine skill for the same reasons 9 queens doesn't show more or less skill.)
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