AAQ weakness exposed on Hex EarthOn Hex Earth, a weakness of the Advanced Auto-Conquer algorithm can be consistently witnessed.
In the northeast side of the map off the coast of Russia there are 2 small islands, the westmost territory (circled in yellow below) is a 197B territory named Western Kotelny, ie: one that you really want the benefit of Joint Strike from (saves 49B armies).
But AAQ has ideas of its own, and as you can see in the pic below, AAQ correctly captures the territories in that vicinity wisely using JS, including the the one (Allaikhovsky) nearest the 3.8B territory east side of the island, which is the efficient way to get to Western Kotelny, in order to get the JS savings. But then instead of entering from there, it just busts onto the island straight through W Kotelny, JS savings be damned.
The reason is the AAQ algorithm itself, which does this in priority:
1) Capture all territories that are available at no loss of armies (due to hospitals)
2) Capture the largest territory available to be captured by Joint Strike
3) Capture the largest territory available
So here all the 'free' territories are captured already, and we see in the pic that W Kotelny isn't available via JS, nor is the 3.8B territory, so it defaults to #3 and just captures the biggest territory available even though it isn't JS. Thus you eat the full cost of the 197B territory
And after that, it will capture the 67B territory shown in the pic, also without JS, then finally the 59B territory becomes available via JS and we start reaping JS benefits again
NOTE: This algorithm isn't perfect but those 3 concepts are definitely a part of it. One of the reasons I say that is b/c you can also see on the left side of the pic a bunch of 1.8B to 8.2B territories which remain uncaptured, all of which are available via JS captures, yet for some reason it decided to jump into the island to snag W Kotelny - why is this? We may never know [mysterious music plays]
Edited 6/21/2023 13:27:43