CW need more boot time: 2023-07-21 21:11:21 |
L.L.
Level 60
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I think they are all fine except ComLD. Sometimes when I play that I can't even deploy everything in 2mins because I have too many bonuses, and then all those armies still need to move. My Clanmate Hatter ones won a ComLD game down 71 income because the opponent didn't have the time to move his armies and eventually lost his commander. While that's good for us, obviously, I don't think that it should be the strat to purposefully stop expanding to still have time to make moves.
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CW need more boot time: 2023-07-21 22:05:49 |
Orcinus orca
Level 60
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SE1W is borderline unplayable on 1 minute + 2 banked. It doesn't have to be 3 +5 (like the old boot time and auto coin game), but it does need at least 2 minutes before bank. 2v2 FE is stressful to play well, but manageable if you apply a "blitz" chess mentality. I don't play either LD template but I imagine both of those are problematic. To summarize:
Boot time is ok: Strat 1v1: Fine rare for time to be an issue Guiroma: Fine time is never an issue FBrawl: Fine time is never an issue SEAD: Usually ok, it can have the same issues as SE1W but it's much rarer, because the beginning is a lot less strategic Comm-bomb: I don't play this but that timer is very luxurious for any SE format
Boot time is problematic: SE1W: Unplayable. In a complex game there is not enough time to physically watch a turn and enter orders which means you have to skip turn and miss details. Plus picks require actual thought here and the first few turns can as well so burning time early is much more common than in SEAD 2v2 FE: Hard to discuss with teammate on this timer, and picks are really complicated on this format. Basically have to adopt a blitz mentality of time management. In a long game there will come a time when I say to my teammate "no more communication because of timer" LD-comm/LD-MA: Anything with LD takes a long time to enter orders.
Edited 7/21/2023 22:08:49
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