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Ideas for new cards: 2023-08-16 22:28:01

(deleted) 
Level 63
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Working on making a mod for brand new cards. Looking for more ideas.
This is for WZ Classic, not WZ Idle.

Currently implemented


Planning on adding


Would the following but too unclear on what do


For now rejecting the following due to complications/limitations


Edit: implemented/rejected more cards

Edited 8/17/2023 10:45:12
Ideas for new cards: 2023-08-16 22:30:23


bliss machine
Level 62
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Virus card. Half of troops in bordering territories die due to being unvaccinated. 25% for an area further away, 12.5% one again etc. The player of the card got a vaccine to their troops so they ony lise 3%, 1.5%, 0.75% etc
Ideas for new cards: 2023-08-16 22:41:39


FDavillar
Level 38
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I want to suggest, roughly, a card that allow you to reduce an Alloy or Item to Its original mineral elements.

It could progress with less and less loss of minerals...
Ideas for new cards: 2023-08-16 22:42:17

(deleted) 
Level 63
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@bliss machine Pestilence and Nuke already exists in Custom Card Package, though I’ve not looked at exactly how it works

@FDavillar Idle doesn’t have mods, also I posted in Classic, not Idle

Edited 8/16/2023 22:47:01
Ideas for new cards: 2023-08-17 21:25:32


Roi Joleil
Level 60
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a Card that when used adds a set amount of card pieces to another selected card.

Edited 8/17/2023 21:25:40
Ideas for new cards: 2023-08-17 21:33:36


anonym
Level 34
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"Virus card. Half of troops in bordering territories die due to being unvaccinated. 25% for an area further away, 12.5% one again etc. The player of the card got a vaccine to their troops so they ony lise 3%, 1.5%, 0.75% etc"

There's no such thing as contagion. "Who infected the first one?" Since the first didn't get it through contagion, then that's also the case with the rest. Ponder about it.
Posts 1 - 6 of 6