You cannot, assessing players skill based on 1 game is frankly impossible. At the very least there would remain a great deal of uncertainty. To a trained eye it might be more apparent who is the better player, but not based on the result, but rather moves and decisions.
Just to be clear, even the new "no luck" template has luck involvement. Not in terms of calculation, but the result. For example if we compare strategies taken by a both players, they all think forward and anticipate multiple scenarios. Based on all of them, we could judge that, for example, one player would win 60% of the time long-run, but as it happened he lost in this game.
If you really want a single game with the least amount of luck that gets in the way, Europe 3v3 is very close to being perfect.
Someone is getting a little too technical about word choice. I think what Mercer is trying to figure out is what template, what map, etc. to use in order to have as competitive as a game as possible for 1v1.
For 1v1 there's all types of templates that test different points of skill, but just all-around skill would probably be the standard ladder template 1v1 strat me 0% WR. The reason is not because it is a good test of skill, but because it is so well-known and widely played that it is a good competitive template.
Other than Strat ME you could make cases for Greece (
http://warlight.net/MultiPlayer?TemplateID=388092 ), Guiroma (
http://warlight.net/MultiPlayer?TemplateID=435109 ), and Battle Islands V (
http://warlight.net/MultiPlayer?TemplateID=526636 ).
The templates that test more specific abilities would be like Poland (
http://warlight.net/MultiPlayer?TemplateID=526624 )(calculation), Turkey (
http://warlight.net/MultiPlayer?TemplateID=248974 ) (brawl as I like to think of it that way), and templates that use multiattack (
https://www.warlight.net/MultiPlayer?TemplateID=496851 and Ruthless Bastard's Blitzkreig tournaments), local deployment (
http://warlight.net/MultiPlayer?TemplateID=475503 and
http://warlight.net/MultiPlayer?TemplateID=475488 are good examples), and no-split (don't have any saved).
Unfortunately, Mercer, there is no easy answer to your question. If we had the 2 best players of Warlight and wanted to test their skills we could argue endlessly on what template would be the best to do that. That's why all of our player-created leagues, tournaments, and clan wars tend to have multiple templates involved. That's why WSOW runs many tournaments. That's why in the WGL we tried to do different templates, and tried out many different things.
If I had the 2 best players of Warlight, and I wanted to determine who of those 2 was the best at 1v1... I would have them play a Strat ME game, and then allow the winner of that game to pick from a list of various templates which one he wanted to play 3 times. Then allow the loser of that game to pick from a list of various templates which one he wanted to play 2 times, and I'd alternate those 2 templates in a best of 5.
Even then the community wouldn't be satisfied to call that player the best. 2v2 and 3v3 make you utilize other skills not found in 1v1. So yeah, Warlight isn't a straightforward game like Chess, League of Legends, and the other games you're trying to emulate in terms of standardizing a competitive template.
The reason why we've all been trying to get Warlight to support a 3v3 Europe ladder is because that template is hands down the best 3v3 template we can think of. Unlike 1v1 and 2v2, there's not a huge argument going on about what template is the best way to test your skill in 3v3. So if you're trying to find a standard competitive template with little argument on test of skills.. well here you are:
https://www.warlight.net/MultiPlayer?TemplateID=583714If you keep asking about 1v1 you'll constantly get different answers, but with 3v3 there really isn't a better 3v3 template.
Edited 1/23/2015 04:56:19