When we say a template is strategic in the context of WZ, it’s more specific because of all the different game types.
If a template is included in a ladder or major community event, it’s strategic. It’s been played and reviewed by very good players.
I’m my opinion these factors aren’t strategic:
- Random picks
- Pick lotteries
- Lots of randomness
- Others - TBD
Pick lottery is when one pick is massively overpowering and there is no possible way to counter attack).
Randomness during attacks like luck modifier > 16% or too much uncertainty. Like having no idea how many armies are on a territory that is next to one of yours. Basically dense, heavy and complete fog when not accompanied with a spy-like card or significant amounts of armies coming to the front line from fogged places. The exception is scenarios which revolve around using airlift to gain advantage (like the old Europe Challenge single player level).
SEAD and SE1W aren’t strategic by ruling out what isn’t strategic. Multi-attack is a grey area. New players don’t know how to use it. Intermediate players don’t understand combat basics. Advanced players know how to use it effectively but there’s lots of choices.