In the original thread (
https://www.warzone.com/Forum/721296-makes-template-strategic) we answered the question
a) How do you define what templates/settings are 'strategic'?
(i.e. does your definition in WZ differ from the dictionary definition: 'relating to the gaining of overall or long-term military advantage.')
The tldr is any pretty any setting can be strategic, but how they are combined makes them strategic. Where 'strategic' as a game type refers to a 'strategy game', as opposed to a 'normal game'.
"Strategy game" is defined as
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness.
From
https://en.wikipedia.org/wiki/Strategy_game.
"Normal game" is defined as any other 'game type' which has elements of 'strategy' but is not a 'strategy game'.
"Strategy" is the dictionary definition of strategy -
https://www.merriam-webster.com/dictionary/strategy.
"Game types" refers to a distinct set of settings to categorise a template:
There may be others but this is enough to distinguish what 'strategic' refers to.
The strategy of this thread is to answer the question:
b) Are there different 'levels' of strategy (i.e. are some settings 'more strategic' than others, or is there a hard and fast line between 'strategic' and 'non-strategic')?
If so, what levels do you think there are?