The pinnacle of Metagaming: 2023-12-29 19:55:01 |
Tac(ky)tical
Level 63
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Yes this is brilliant. Sometimes expanding funny or making weird picks can heavily effect enemy intel gathering. And intel wins games! For example, if I get my 6th pick I will win 9/10 times.
However, my favorite trick to mess with enemy intel is in team games to transfer armies to help a teammate expand. It causes intel gathering to be much more difficult, since you have to account for 2-3x the possibility
A trick to give off intel in order to be in better position — hard to think of tbh — with light fog it’s a lot more relevant, since enemies can see territories but not deployments so everything can be kinda meta
Edited 12/29/2023 20:57:10
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The pinnacle of Metagaming: 2023-12-29 20:38:53 |
Photonic Symmetry
Level 60
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I certainly don't understand this at all. To be honest, case 1 would have crossed my mind before but I dismissed it as too naive and risky to attempt. Case 2 disproves this assumption. It is a very good demonstration of where it can be potentially advantageous. Case 3 eludes me. Still can't quite wrap my mind around it.
There is another potential avenue for these sorts of "metagames" via chat, where you can reveal more information than just ghost attacks. I would imagine in a scenario where the result of a game is down to predictions, relaying all or selectively relaying some of your orders would very much pose a problem for your opponent. This avenue may become (or already is) taboo in the same way stalling is, but I have seldom seen it exploited or talked about in the same manner.
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The pinnacle of Metagaming: 2023-12-29 20:46:30 |
Photonic Symmetry
Level 60
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It can be ignored though. Case 2 backfires if you don't have last order T2 and opponent remains more wary about a counter in Antarctica.
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The pinnacle of Metagaming: 2023-12-29 21:29:11 |
QH
Level 54
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Ռուֆուս, օկուլտիզմի թագավոր, Գնուֆոնի ստրուկը
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The pinnacle of Metagaming: 2023-12-30 04:07:13 |
GiantFrog
Level 62
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Even though you could influence your opponent with this kind of move and take a win, the correct answer to the puzzle is: No
This move is never a good move to make. Playing good in warzone is all about finding non-dominated moves. For optimal play, after you managed to weed out all the dominated moves, you would have to assign probabilites (based on possible positions after making the move, depending on enemy moves) to the non-dominated moves and then randomly choose one of those based on the probabilities given. This basically ends up being an overly complex version of stone-paper-scissor (only that the probabilites likley arent evenly distributed as for stone-paper-scissor, where the optimal (as in not counterable) strategy is 1/3, 1/3, 1/3) and its not mirrored, as each side has different options to choose from. By giving away info as shown, you ll certainly change this gambling-game and you may still win it with a correct prediction, but you will always reduce your advantage by doing so.
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The pinnacle of Metagaming: 2023-12-30 05:07:08 |
Octane
Level 65
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I'm not sure how to feel about this, I think case 2 is definitely the most useful, however for cases 1 and 3, I'd argue that they don't really change much. Case 1 if you've already committed to the bonus, you can't take the risk of leaving yourself behind on development because you know your opponent is there, I'll even sometimes go for a bonus on picks knowing my opponent is there because I don't want to be behind in development. As for case 3, a stronger opponent will know that they should try to hide as much information as possible from you, I almost always hesitate to reveal a pick I have even if I know my opponent is there, in the hopes he commits to it at some point. I can't help but also feel like these moves make it pretty obvious that you're trying to play mind games with your opponent, you see that and you know there is a good reason he is giving you information, don't play into the tricks and just do as you usually would do anyway. Against weaker players I think this is great to trick them into making dumb mistakes, but I think at the top level this could indeed just become rock-paper-scissors and give you no real advantage. If anything, all it does is give your opponent intel, which could be seen as disadvantageous if he tries to take advantage of the extra information.
Edited 12/30/2023 05:10:02
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The pinnacle of Metagaming: 2023-12-30 05:24:13 |
Roi Joleil
Level 60
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-Can you benefit from giving away some information to your opponent for free?- Well, you arent doing it for free but expecting a greater return. Else it would simply be a no.
1) I dont see how you would gain anything in this example. Either the opponent didnt intend to go for the bonus, in which case your threat does nothing and he either didnt see it (didnt move) or now knows to first secure the territory. Or he planned on getting the bonus and now you saved him from taking a couple of neutrals and instantly losing if you would have just countered t2.
2) I like that one a lot because for 1 reason. You arent 'really' giving away information and you never planned on countering it anyway. Basicly the difference i see in scenario 1 and 2 is that in 1 there was an "either / or" situation where you either would counter like normally or give away information. But here this isnt an "either / or" because you never intended on countering. So its only an addition to a plan you would do anyway. One of 3 things would happen. 1: He just wasnt in EC in the first place which means you gave no information away (and if anything gained information that he definetly isnt there the next turn when he doesnt show up) 2: He simply ignores it and goes for the t2 12 inc anyway in which case your move didnt do any harm. Or 3: He gets scared of the t2 12inc and secures the double border first. Which isnt a bad thing because the opponent would have gone there anyway so it isnt like the position go worse.
3) The move into ER makes sense if you dont know he is there. Pressure him into securing the territory. The move into caucasus seems absurd tho. Considering the idea would be to not move turn 2 (and turn 3?) either, the opponent in WR could just move into CR to the double border and blockade that befor you can exploit it making the position much worse.
my take to the question is: "(yes)" I think if the following is given it can make sense. -You dont know if the opponent is there -Its beneficial for the opponent (if he is there) to secure the territory immediatly -You didnt plan on taking the territory for yourself anyway
Edited 12/30/2023 05:29:11
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The pinnacle of Metagaming: 2023-12-30 09:15:22 |
Rufus
Level 64
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To clarify some details for each case scenario:
1) Maybe I should have been more clear, but the important thing there is that you either don't have intel on that bonus or you can't afford to counter it.
2) As Roi pointed out, it is almost like a no loss situation, since you do not plan to go there (EC) anyway.
3) First of all, Caucasus move might be misleading, because on this board WR was wastelanded, so my bad for not showing this. Secondly, this is more complicated than it seems at first. The purpose is not only to scout around, but encourage a different behaviour from your opponent as well, e.g. they might overdeploy going towards you and lose tempo.
So overall, it is not as simple as "mind games", in my opinion. But it has potential to disrupt your opponent's natural flow, that's why at the end of it I asked can you really really ignore it? After so many games being played my take is that I am not sure if our understanding is deep enough to see the real advantages in this, and something like a perfect AI maybe could exploit it.
Edited 12/30/2023 12:14:03
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The pinnacle of Metagaming: 2023-12-30 13:47:56 |
GiantFrog
Level 62
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Who just solves Nash equilibrium and randomize decisions each turn? (Which btw is just good for making an average move) Noone does it, but also i dont think there is anyone capable of doing that. However, i think we do intuitively try to do the same thing, except for the randomisation part, where most ppl try to out-predict their opponent instead. But figuring out which moves are being dominated by others and which arent is pretty much what makes a good player i think. Not sure why you say you d only make average moves with Nash equilibrium. You d be playing perfect. I think what you are thinking of is a game where no action is dominated by others, where nash equilibrium basically only makes it so that you cant be countered, but there could be plenty of strats that you only draw against, while someone who manages to out-predict the opponent may get better results (nash equi would still be unbeatable (as in, you can never have >50% chance to win against it), just not beating some other strats hard enough)
Edited 12/30/2023 13:55:02
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The pinnacle of Metagaming: 2023-12-30 14:25:30 |
Roi Joleil
Level 60
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Consideration the clarification to 1) and 3), i would be more willing to say "yea you could definetly do it" as it aligns more with the 3 points i would consider need to be fulfilled. Obviously tho the question willl remain, this being only some mindgames, if it will even get a desired effect and not backfire.
As for the AI, an AI would never do that. Youd neither be able to handcraft it nor would it ever learn that through self play. Handcrafting is simply to difficult and there are a ton of other problems much more relevant in solving anyhow. And for self play to pick it up, its simply to ambiguous and miniscule to do it. And if we would just say "well hypothetically if wed say it just happened to exist tomorrow" then id question "ok then we might aswell imagine an AI with unlimited computing power who can just simulate all scenarios and play thhe statistically most precise move" making the mindgame redundant.
Edited 12/30/2023 14:29:22
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