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Feature Request: More Cards: 2015-02-06 20:56:59


Tyrion Lannister
Level 54
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This is just an idea.
So far, we've received updates allowing 50 player games, many more maps, coin games, etc., etc.

So I thought that it might be a good idea to add 2 or 3 more special cards that could be used in games.

This would add more strategy to the game itself.

Some suggestions:

Tactical Nuke:
Can turn any territory (whether it belongs to you or another player into a neutral territory with x amount of armies (the x again decided by the player)

Blitzkrieg:
Allows you to win a battle, regardless of the number of enemy troops your fighting.

Now, I know it might be difficult to code (I'm just guessing here, I know nothing about coding), but still I think the ideas a good one to consider.

Tyrion Lannister
Feature Request: More Cards: 2015-02-06 21:05:55


OnlyThePie
Level 54
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Blitzkrieg is too OP, you could win a 1/100 ratio battle, which is ridiculous. It should only work to a point. The Nazi's wouldn't have been able to win a fight, 1 Panzer III vs. 10 T-34's
Feature Request: More Cards: 2015-02-06 22:11:25

(deleted) 
Level 63
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You should post this to the uservoice (http://warlight.uservoice.com/forums/77051-warlight-features).
Feature Request: More Cards: 2015-02-06 22:12:00


Kain
Level 57
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Lately I have proposed (among some other improvements) the camouflage card:

https://www.warlight.net/Forum/72398-new-features

How about a new card? CAMOUFLAGE - when you deploy some troops on the tile, and then you play the camouflage card on it, you may choose to hide some amount of that new troops from the the other players (but not all).
For instance: you deploy 15 troops on field A, where there are already 3 troops, and then you play camouflage card on it - now you can choose how much of this deployment can be seen by your enemies, ranging from 1 to the amount you deployed (or "amount -1" to make sense). So in that situation you can choose that you want only 4 troops to be seen - which means that your enemies will see that you placed there 4 troops, and if they decide to attack it they may be unhappily suprised to discover that in fact there are not 7 (3+4) but 18 (3+15) troops. What is important is that this card shouldnt be able to camouflege all new troops - so your enemy should see that you have deployed at least 1 troop on particullar tile.

the camouflage should last for set number of turns (2 -3 turns in standard?)
when you move the troops from that tile the camouflage is over
when you add new troops on that tile, the camouflage carries on
the spy card should be able to reveal camouflaged troops
the recoinesance card should reveal camouflaged troops
the Srvielance card should NOT reveal camouflaged troops
if you border the camouflaged troops of your ennemy, and they are attacked by sb's else troops, they should stay camouflaged to you

note that this gives opportunity to exchange/sell information about camouflaged troops between players
Feature Request: More Cards: 2015-02-06 22:19:03

(deleted) 
Level 63
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Cards are meant to increase the strategic value of a game; Blitzkrieg doesn't (its far too OP).

Edited 2/6/2015 22:19:50
Feature Request: More Cards: 2015-02-07 03:11:49


❤HankyPinky 
Level 59
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I have an idea for what I call a "paratroopers card." It works similar to an airlift card, with a couple exceptions. (1) You can attack territories that border you (or your teammates). (2) The troops used must attack at some reduced percentage of the game's regular kill rate. I was thinking the default setting would be 25% or 50%, but when you are setting up the card, you could change it. When during the turn would it take effect, you ask? Since it can be used to attack, it would work like an order delay card, you can put it anywhere in the attacking phase as you like.

Because of the reduced kill rate, I would mostly use this card to airlift to territories I (hopefully) captured earlier in the turn. I want to be able to attack successfully, then airlift before the turn is over so that my attacking troops and my reinforcement troops can all attack from the same place next turn. Instead of how it is now, you airlift to the place you have, then attack from there. You have to decide between having your troops in two places, or having to wait a turn to make a full attack.

Edited 2/7/2015 03:35:48
Feature Request: More Cards: 2015-02-07 03:35:21


❤HankyPinky 
Level 59
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@Kain:
when you add new troops on that tile, the camouflage carries on

When you say it carries on, you mean that the original troops remain camouflaged and the new deployments are seen in full; not that all or part of the new deployment is also camouflaged, right? If the card only affects the original deployment, I like it.
if you border the camouflaged troops of your ennemy, and they are attacked by sb's else troops, they should stay camouflaged to you

I'm not a fan of this. When I think of camouflaged troops, I picture them hiding in bushes, trees, buildings, etc. But in order to fight troops have to shoot back, maneuver tactically and advance somewhat to push the attacking troops back out of the territory. I would vote on your idea if not for this.

@Tyrion:

Your cards are too powerful. Would you enjoy it if someone used them on you? I would not. OnlyThePie said it right, the blitzkrieg should have limits. I like it, but it should be more like a boost to the regular kill rate, to simulate an inspiring speech or some cultural event that boosts the morale of the troops so they fight harder.

However, it is good to put ideas here before the uservoice, so other people can share their thoughts. It would be best to wait until they are perfected to put them on uservoice. Then we can all go and vote on all of them.
Feature Request: More Cards: 2015-02-07 03:49:43


Major General Smedley Butler
Level 51
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i think a bombarde card would be cool reduce enemy reinforcements in a territory . it would be the number of units in a territory you're fireing from by a percentage although i see a way of them becoming op

also like the boost in morale card idea

Edited 2/7/2015 03:50:28
Feature Request: More Cards: 2015-02-07 04:27:40


Genghis 
Level 54
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I think blitzkrieg ( to better reflect historical importance ) should allow a limited multi attack. Like, your stacks move up to 2 territories instead of 1. Makes winning those key battles even more of a crushing blow to your enemy ( since you pierce they're army and then their income ). Cards to boost offensive and defensive capability should be something like
Offensive/Defensive Speech, Elite Forces, New Tactics or For The Motherland.

May i suggest a few cards?

Mercenaries : Lose your income for 3 turns, but get twice your income in reinforcements ( something following ( i for income, x for armies, t for turns, y for number of, I for actual income that turn ) (yx)(yi) = I, then 0i for yt. ) Just look at the original example if you hate maths.

Reinforced Supply Line : ( For LD games ) Get to use all of your income normally for x turns.

Sabotage : One of enemy's cards do not work.Would either choose randomly,be for specific cards ( selected by player ) or could work on all cards. In case of both playing them on same turn, and they target each other, they negate each other.in case of multiple, if they are for same thing they stack.

Tourism : Get X% of another player's income.

Knockback : If you attack and win the battle or at least have surviving forces, enemy forces get knocked back toa random adjacent territory and you take the territory.

Strategic Bombing : like earlier suggested paratroopers, attack with a stack but it works at x efficiency, and after the battle it returns to the spot it came from despite a success or not. Good for making those offensives that'll cost you ( but are necessary ) but also keeping the territory safe from an enemy's own offensive.
Feature Request: More Cards: 2015-02-07 12:02:49


Riveath
Level 59
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Atomic Bomb Card - decreases the income a territory gives by x % for y turns
Feature Request: More Cards: 2015-02-07 16:50:39


Poseidó̱nas
Level 58
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I've heard all of this before..
Feature Request: More Cards: 2015-02-07 16:59:05


Kain
Level 57
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I've heard all of this before.


Including camouflage card? :o
Feature Request: More Cards: 2015-02-07 17:00:43


Poseidó̱nas
Level 58
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Yes in your other forum post
Feature Request: More Cards: 2015-02-07 17:58:31


Kain
Level 57
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at least someone has read it ;]
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