Ladder Ratings: 2024-02-23 02:25:55 |
Melody
Level 58
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Part of the reason old ladder ratings are shown is because Fizzer said the ratings should eventually even out to how they were before
We are now many months into the ladder change, and it seems ratings are increasing slower now. Is this because there are less players, or games played? Would leaving booted players in the ladder make it more balanced? Is there any plan to change the rating system again in order to get it to reflect past ratings?
Also will there be any fix to team rankings? It is unfair that one member of the team should get a trophy, when teammates contributed. Or make all new teams start at 100?
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Ladder Ratings: 2024-02-23 03:05:31 |
(deleted)
Level 63
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Guessing it’s because the amount of games needed is too high, someone mentioned something like that when the ladders were updated.
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Ladder Ratings: 2024-02-23 16:05:27 |
Beep Beep I'm A Jeep
Level 64
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https://www.warzone.com/Forum/697546-new-ladder-rating-system-workingYou are looking for this thread. Yes, ratings will eventually climb to 5000+, but it will take long. Very long. A Decade maybe.
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Ladder Ratings: 2024-02-23 16:06:14 |
Melody
Level 58
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Fizzer already tweaked the settings once to speed things along I am wondering if it will happen again and what other changes may happen
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Ladder Ratings: 2024-02-23 19:09:20 |
Rento
Level 62
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Coins aside, the old bayes-elo system was solid (but not great) at ranking 98% of players, but pretty terrible at the very very top.
The new system is solid (but not great) at ranking the very very top, but pretty terrible for the 98%.
Whether this is an improvement is up for everyone's own interpretation.
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Ladder ratings used to mean something. You knew what to expect from a 1700 rated player or a 2000 rated player. Problem was mostly at the very top, where players had very few losses relative to wins, and so every unlucky bad loss tanked your rating a lot, haunted you for half a year and incentivised dirty play like stalling losses while playing winning games fast.
It really wasn't fun, and so the best players of the game were rarely seen playing the ladders at all. Very clear proof of it was when master of desaster joined the 1v1 ladder for a joke run, making only 3 picks per game, and got 1st place.
Nowadays we actually have the best of the best topping the ladders, like it should be. Number 1 matters. Unfortunately, all the other numbers don't matter at all. You can get 400 rating by going 15-0, or by grinding the games mobile-style until your StdDev falls low enough while being just an average player.
Edited 2/23/2024 19:11:36
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Ladder Ratings: 2024-02-24 11:40:29 |
(deleted)
Level 63
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If it was sped up, would it better rank everyone else who isn’t elite?
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Ladder Ratings: 2024-02-24 11:46:12 |
Melody
Level 58
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No, because the framework is the same. Speeding it up might help reflect past ratings but over time ratings should be double what they were in the past based on the current system. If I understand correctly
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Ladder Ratings: 2024-02-24 11:51:07 |
Melody
Level 58
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Seasonal and MTL are two different beasts. Some can argue seasonal is more prestigious since it has many more players. It is also not activity based. MTL takes many more games to prove you’re worthy of 1st. This requires more skill and focus. I think it’s fair to say seasonal is like a sprint and MTL is like long distance.
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Ladder Ratings: 2024-02-24 12:27:41 |
(deleted)
Level 63
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What’s the short version of what was wrong with the old ladder rating system? As far as I understand, it was favouring winning streaks.
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Ladder Ratings: 2024-02-24 13:55:25 |
Melody
Level 58
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Main difference is QM is capped so most rating you can get at a time is 10
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