Mapmakers are underrated: 2015-02-11 01:27:47 |
eliod
Level 59
Report
|
Hallo Mapmaker!
I mean... I really like to create Maps. But am I to fastidious, with that funny feeling, Warlight gives a s#!t on it? Hey! I know... my only payment is the recognition of other players. And that's ok, so long.
I don't understand, why the maps a mapmaker made are not shown at the profile. You can see every Boot, every Victory, every Surrender, the time you need for a turn, how many games you are playing... nearly every fart. I am conceited enough for showing my maps on my profile, using that Favorite Maps-slots (that's part of my payment!). But it's only a bad compromise solution.
Another point which shows Warlights disregard for Map making (in my opinion) are this Achievements for everything - except making a map. - Yes, there is a special Achievement given by the grace of Fizzer - and that's ok, but why there is no auto-Achievement? You get them for rating a map (10 seconds). Making a Map could partially means over 100 (200, 300...) hours work.
Yes, I wouldn't do it, if I won't have fun with it. But what would warlight be, without the artwork of Incaman, Troll, [中国阳朔]TexasJohn, RA, Срећко, Apollo, The King [Belgian gentleman] or Ranek (just to name a few). I guess they are more important than the strategical Top-Players, who get all statistics the vanity needs on their profile.
Warlight advertises with having over 1.000 Maps (Ok, to be true: 800 are unplayable. In my opinion it would be ok to delete Maps, which are not played for a year) - Warlight makes money with it. I would like to have my recognition-part of it or at least the feeling Warlight pays the same respect for map making then for playing.
Edited 2/11/2015 01:38:07
|
Mapmakers are underrated: 2015-02-11 01:30:59 |
Thomas 633
Level 56
Report
|
I try to play uncommon maps, maybe the map of the week auto-game could include an under-played but fun map, as well as the winner of the voting.
|
Mapmakers are underrated: 2015-02-11 01:55:49 |
TBest
Level 60
Report
|
Remember that creating a map is the equivalent of Warzone having to pay storage for that map for the rest of its existence. Sure, Mapmakers are important, however they do not come free. Remeber that many finds it fun to make maps, and with the current number of mapmakers and maps, Warzone has no need to encourecge more people to make them. As for why maps are never deleted. Warzone have a policy of all played games to be accessible after they are played: read played games are never deleted. In order to view those games the map has to be available. That Being said, I do agree; old games, and never played maps could be deleted. I believe Fizzer sees it as part of how Warzone distinguishes itself. Your game, map and User account is never deleted. P.S Don't get me wrong, I am incredible grateful for all the great maps i can choose between. What if in addition to the achievement given by Fizzer, you got some coins? Also I don't understand, why the maps a mapmaker made are not shown at the profile. +1.
|
Mapmakers are underrated: 2015-02-11 02:01:24 |
Жұқтыру
Level 56
Report
|
I don't agree with your first point, really. Map storage for most maps is negligible.
|
Mapmakers are underrated: 2015-02-11 02:44:51 |
Жұқтыру
Level 56
Report
|
Warlight's been online for, how many years, 7 now? Though the maps stack up, that's seven years' worth of maps, the first few of which had no map regulations. And it still might be negligible, and if it isn't, it's not terribly expensive to buy more storage.
I think the more, the merrier.
|
Mapmakers are underrated: 2015-02-11 02:48:40 |
Thomas 633
Level 56
Report
|
Old Earth got deleted...
|
Mapmakers are underrated: 2015-02-11 03:05:19 |
Thomas 633
Level 56
Report
|
|
Mapmakers are underrated: 2015-02-11 07:26:07 |
skunk940
Level 60
Report
|
As a mapmaker I can say that all map makers would like a bit more recognition, but at the end of the day we make maps because we enjoy making maps, and just have people playing those maps is more then enough for us.
Also deleting old maps. No no no.
|
Mapmakers are underrated: 2015-02-11 17:11:31 |
Ranek
Level 55
Report
|
I agree with you eliod. Obviously the 'mapmaker community', those who make frequently medium to high quality maps isnt very big and doesnt need to be encouraged to keep on working. It is the creating process, that most mapmakers enjoy and the presentation part, when maps went public and the warlight community could appreciate your contribution is disappointing. Unfortunately it is always disappointing to present a project, where you have spend months to work on to other guys, that cant even imagine, which amount of effort you have put in.
Nevertheless it shouldnt be such a big deal to enlarge the profiles about some mapmaker features, like those you have mentioned. A counter for each map, that shows how often a map was played, would be nice, too. A better integration of the mapmaking aspect of warlight into the entire game concept could have several more positive side effects. For example user votes for new map themes.
|
Mapmakers are underrated: 2015-02-11 17:37:59 |
Fizzer
Level 64
Warzone Creator
Report
|
I suspect that pretty much every area of WarLight feels neglected. Clan members have tons of features they want, so do ladder players, and tournament players, and coin players, and real-time players, and multi-day players, and people who play with AI, and mobile app users, and map makers, etc.
I agree that adding a list of maps created to profiles would be a great feature, and I hope to add it some day. However, it's competing against a thousand other great features and I only have time to do less than 1% of them. The fact is, there's only one person adding features to the game, so it's impossible to add everything. And I even have to split my time between adding features and doing taxes, support, marketing, legal, and trying to make the site profitable (which really trumps everything, since if the site isn't profitable then all other areas cease to exist). Right now I'm working on tournaments, which has not had a significant upgrade since 2011 (four years!).
I will say this about achievements though: A lot of people play games as achievement-hunters. They make it their goal to get every achievement. The achievement system was set up with this in mind, so there are no achievements that are super difficult to get (difficult ones are reserved for trophies).
If there was an achievement for making a map public, for example, then that would cause all of the achievement hunters to make a simple map just to get the achievement. They'd put forth the minimum effort required to get the achievement. Two circles and a line connecting them, boom, achievement. We'd see hundreds of these stupid maps get created, and that isn't good for anyone as it floods the maps area with low quality maps.
As you guys all know, creating a great WarLight map takes a lot of dedication, passion, and patience. Not everyone is cut out for it, and it isn't something that we want to try and encourage *everyone* to do. Just the people who actually enjoy making maps. So a conscious decision was made to exclude achievements for making maps, so that achievement hunters would not be forced to try and make one.
|
Post a reply to this thread
Before posting, please proofread to ensure your post uses proper grammar and is free of spelling mistakes or typos.
|
|