"Clocked games" idea (hybrid between RT and MD): 2015-02-18 02:21:57 |

Master Ree
Level 59
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I think the big thing that people are forgetting is the game is suppose to end quickly. While 2+ days would be nice, that's what MD games are for. I feel like the idea for this was to make RT games less of a sit down commitment by being able to step away for emergencies, dinner, etc. not a weekend vacation or trip. I personally think 1 day is sufficient. If one player has to leave, you just have to remember you have this game and check back every once and a while. They do as well and eventually within the 2 days (1+1) you will meet up at the same time and continue playing real-time.
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"Clocked games" idea (hybrid between RT and MD): 2015-02-18 03:05:42 |

Metaltubbie
Level 61
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Hourglass Yeah, Tbest, this would be also an interesting option. btw: no push notifications
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"Clocked games" idea (hybrid between RT and MD): 2015-02-18 09:27:07 |

Krzysztof
Level 67
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The only difference between a surrender and a boot is that a boot gets recorded on your profile as a mark of shame.
If you remove that, and just do auto-surrender, you're giving no incentive for people to actually surrender when they've lost. Instead, they can just close their browser and walk away without any penalty. This is *really* bad in this format, since you'd have to wait the entire bank time for them to be bootable (1-5 days). As an individual game it's just an inconvenience, but in a tournament this would slow things down a ton.
Don't remove boots then. At the beginning of every turn check if auto-surrender conditions have been met. If not, players have to commit their orders or be booted. It should at least reduce stalling lost games.
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"Clocked games" idea (hybrid between RT and MD): 2015-02-18 09:48:17 |
Yeon
Level 61
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It would be an awesome enhancement to the seasonal ladder to make them this kind of hybrid games. Early games could have, say, a week per player or more, the last games could divide the time until the season finishes between the two players, so that there is no end of season "adjudication" that people may or may not try to abuse.
Real-time speed hybrid games (say, an hour per player) would be awesome and tense. I see no reason not to try that if implemented.
1 day limit per player is horrible, though. What that basically says is that you need to be available for that particular game for 24 hours within the next 48 hours (your part of the time on the clock). If you're available, say, 10 hours each of the two days, that lets your opponent boot you even if he misses 4 hours of your absence. But if 1 day is horrible, consider 4 days! Of the next 4 days, you need to be on Warlight for at least 12 hours on average each day!
So it's only playable for people who live in front of the computer with Warlight open - I bet those exist, but I am not in the target group :)
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"Clocked games" idea (hybrid between RT and MD): 2015-02-18 13:52:02 |

slammy
Level 59
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put it into uservoice fizzer.
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"Clocked games" idea (hybrid between RT and MD): 2015-02-18 15:40:36 |
Hennns
Level 60
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My fear is that it will turn into a booting competition. for example Imagine if one player takes his turn once in an hour (quick enough to make 24 turns, at which point most games are decided). While his opponent is a normal human who can't play 16h of the day (sleep/work/school/life/etc). He would not stand a chance against the guy who play once per hour, and eventually be booted. How do you guys plan to prevent strategically waiting like that? (Especially when you can see when your opponent was last active on their profile). Even if you're using push notifications (I don't) I don't think anyone would enjoy playing a game like that. I do however like the idea, and it could definitely work with something like 1h games.
"Where should the open "Clocked" game be placed? RT or MD area?" Why not make a separate category? I'd say anything >1 day is multi-day, but if lower time limits are added(like 1h) it is closer to RT. (imo rt are games you can finish in one sitting)
Instead of a boot time of 0, I'd suggest making it something like 2 min, it won't really affect how quick the games finish but will definitely feel better when you play (and encourage quick moves).
Also as this is specifically 1v1 an hourglass system would be cool (especially rt), might wanna make it so you add 50% of the time you spent (more than your opponent) to your opponents time to speed up the games. EX) Player a take 1h, player B takes 2h; player B spent 1h more-> 50% = 30 min->30 min added to player A.
Edited 2/18/2015 15:42:11
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"Clocked games" idea (hybrid between RT and MD): 2015-02-18 17:03:24 |

szeweningen
Level 60
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Basically just read what Yeon said, not much of a contribution to the thread, but there's not much else to add.
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"Clocked games" idea (hybrid between RT and MD): 2015-02-18 17:21:04 |
Sabali
Level 56
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Don't think I'd use this if implemented. Blitz sounds cool though
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"Clocked games" idea (hybrid between RT and MD): 2015-02-18 23:38:48 |
Memele
Level 60
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It's ok to have new features, but I doubt I would use it because I can only check PC at some hours, so I could only play with european players in good conditions (and depends on the day my I play sooner or later, so not the same countries all the days lol). I'm ok with it but not with using it on ladders, at least the ones we have now, a new one could do it.
As a chess player I agree with the increment idea suggested before, to avoid players stalling games trying to win on boot. 0.25% of the initial time per move could do (3.6 min/move in 1 day games) or a customizable time (1-5min for example)
Using this in RT with little limits would be great. 20-30minutes games or 1hour for example. It's annoying when you join an RT game in a medium/small map thinking it will end "quick" and someone it's playing really slow and it takes 3 hours to finish >_> I stopped playing RT because a lot of games where longer than expected and I had to surrender because I needed to go.
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