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Request to strategic players: 2024-09-16 08:30:31


Just_A_Dutchman_ 
Level 60
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Good thing that youre not in that game then :)
Request to strategic players: 2024-09-16 08:33:28


Just_A_Dutchman_ 
Level 60
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The test game of King of the Hills has ended! If you want to check it out, here's the link
https://www.warzone.com/MultiPlayer?GameID=38915347

I already made some improvements to the mod, but feel free to propose something.

(I am talking about the mod, I am aware that the game settings are shit xD)
Request to strategic players: 2024-09-16 12:10:47


(ง︡'-'︠)ง let's fight!! 
Level 62
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Juhu! (:
Request to strategic players: 2024-09-16 12:19:53


Tac(ky)tical 
Level 63
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“True multi attack” being able to issue multiple orders from the same territory to attack the same territory. So you could tap a territory 20 times to create as many delays as you like. I think this would create some interesting strategy scenarios, maybe

Team swapped picks, swapped picks is already possible, it would be cool to do team swapped picks where the players are randomized who they pick are, to make every game fun and interesting on a team level and an individual level

A modded airlift card to make it more strategic. The problem with airlift is it happens before any orders, so maybe set airlift halfway or at the end of orders. Like an airlift stage.

Last idea — modded gift card. When you gift an opponent to stop a multi attack run, there should be some consequence. Maybe like when you gift it actually gives the card to the opponent. So there are 2 gift cards in circulation and if you use, your opponent gets a card.

Thanks for asking, love the mod work, and hope to see some more cool mods in the future
Request to strategic players: 2024-09-16 12:22:13


Tac(ky)tical 
Level 63
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Strategic mods have done a lot for the community, I’ve had some of the most fun doing swapped picks or randomized bonuses
Request to strategic players: 2024-09-16 13:32:29

M. Poireau 
Level 57
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Note that a late airlifts mod already exists - I’ve used it. We did run into some oddball issue once (combined with another mod) but otherwise it worked great.
Request to strategic players: 2024-09-16 18:14:08


krinid 
Level 63
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What happens on Late Airlifts if you don't own the territory anymore at end of turn?
Request to strategic players: 2024-09-16 18:22:59

M. Poireau 
Level 57
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I think they simply fail. But it’s been a while! I certainly don’t remember anything stranger than that, though.
Request to strategic players: 2024-09-16 18:33:17


Just_A_Dutchman_ 
Level 60
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Team Swapped Picks

I think a better solution would be to update the Swap Picks mod to work with teams / more players? I'll have to discuss that with Fizz and the mod creator I think...

Modded Airlift Card

As @M. Poireau pointed out, there is already a mod for this. The Late Airlift mod catches all airlift orders and plays it at the end of the turn. If either territory is lost, the airlift is simply skipped.
Indeed, with some other mods the mod might do some funny, non-intended things, but the mod itself is great!
Request to strategic players: 2024-09-16 18:36:42


Tread 
Level 58
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"Safe Passage" - Allows two players to arrange for the safe passage of one player's stack to cross the other player's territory without combat
Request to strategic players: 2024-09-16 18:40:39


Tread 
Level 58
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I've been trying to wrap my head around how to use the Warzone mod engine to create a game that resembles the Empire Builder board game where players create routes with crayons and then deliver goods from city to city
Request to strategic players: 2024-09-27 17:26:54


Just_A_Dutchman_ 
Level 60
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The mod Forced LD Card is now available for members! Currently, it is under the [experimental] mods, but if the mod is used a lot, I can ask Fizzer to bump it up a rank, to eventually allow the use of the mod in tournaments!
Request to strategic players: 2024-09-27 19:11:08


Bring * back! ⌛sucks! 
Level 62
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Now make MA card so we can oscillate between Strat 1v1 and MMA MA LD.

Edited 9/27/2024 19:11:49
Request to strategic players: 2024-09-27 21:00:08

M. Poireau 
Level 57
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That already exists, I think! But hilarious idea.
Request to strategic players: 2024-09-27 23:00:43


Ru 
Level 61
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Planner, the next turns with planned orders
Request to strategic players: 2024-09-28 02:13:37


Beren Erchamion 
Level 64
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There used to be a mod called Pestilence that I can't seem to find anymore. I wanted to make a strategic template using it, so it would be cool if a mod-maker re-implemented it.

The way it worked was that every turn the amount of armies on each player-controlled territory would decrease by 1. If the number of armies was reduced to 0 you would lose control of the territory and it would become a neutral.
Request to strategic players: 2024-09-28 06:18:40


TBest 
Level 60
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The code is here : https://github.com/dabo123148/WarlightMod/tree/master/Pestilence

Have you tried to reach dabo? If you can't reach them you could "make" a mod by pointing it at a github repo. Either dabo's or fork it and your own.

Edit : I think it's gone as dabo does not have M, so could not put it up? Not been seen in a long time either

Edited 9/28/2024 06:20:12
Request to strategic players: 2024-09-30 10:01:06


Bring * back! ⌛sucks! 
Level 62
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So when you lose Memeship, your mod is shot down?

All these diplo games with Bomb mod are in for a surprise.

Edited 9/30/2024 10:01:30
Request to strategic players: 2024-09-30 10:08:07


Just_A_Dutchman_ 
Level 60
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your mod isn't shut down. everyone can still use it, even the pestilence card (it is listed in the mod Custom Card Package). I think you are not able to create new mods, although I'm not sure whether you can update existing ones
Request to strategic players: 2024-09-30 10:51:19


Bodski 
Level 61
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New Suggestion:

Double-take card pieces

In order to get a Card piece, you need to take a territory. However, if you take two or more territories you get two card pieces.

Play S1v1 but make the card pieces double. If players take two territories or more per turn it plays normally, but only taking one territory on a turn puts you at a disadvantage.

Edited 9/30/2024 10:51:44
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