Keep or play order delay card: 2024-12-17 15:53:34 |
Widzisz
Level 62
Report
|
Many years ago I think someone posted stats, on the income each turn correlated to win % if I'm not mistaken? Any income more than 5 turn 2 would be ftb one.
|
Keep or play order delay card: 2024-12-17 20:01:42 |
Swan Song
Level 60
Report
|
My answer is a boring one, you have to play it at the right moment. If you hold and they play theirs you can potentially get crushed. If you want to hold and plan for getting out delayed by delay card every turn, you are potentially leaving value on the table. If you play too early and are down a delay card you end up in the same situation. I find most of the time against strong players we often play our delay cards on the same turn, because we both recognize it as a critical time to delay. Against weaker players I usually am in a strong enough position to not care so much, or deploy it better than them.
|
Keep or play order delay card: 2024-12-17 21:07:00 |
UzayAltay
Level 62
Report
|
Hey, fellow chess player here. Well, before mentioning the topic at hand, I should start with chess example of alex's, because it is partially the truth. I will try to explain as wide as possible, and try to keep my language as clean as possible, sorry for any inconveniance. Well, first let's look at that simple fact, in warzone there are 2 possible results for the 1v1 game, either you win or your opponent win. In chess, there is 3 results (and a perfectly played game is draw), win, lose, draw. That is where the idea of holding before executing the threat comes from, if you can execute it and win the game afterwards, you obviously dont wait it, or even if you are unsure whether your threat would give you the win, but you know it would give you advantage and it is the best path you have, you still go for it. You can summarise that as following, if the dynamical benefit you would gather from executing the threat is greater (or equal) than statical benefit of keeping the threat on board and playing else where, then you should play it, else play something else.
When we come at warzone, things are more complicated. It is a good idea to value dynamic effect and consider its possible/expected benefit before using a card, rather than play it as early as possible.
It is also why I think the hypothesis would be partially correct, mainly because order delay's dynamic effect is hard to prove. For comparison, order priority and reinforcement cards are much more dynamic cards, so I wouldnt expect same to hold true for either. The partially is because I dont agree its benefit will rise until a point, or its value increases every turn. One approach (which is especially applicable if you are thinking you are going to lose if both sides just hold their cards) is trying to understand the expected value from how the game is going (rather than playing around potential value, which, can be huge for OD but does not happen often) and playing it when you expect you will get a benefit above or close to that threshold. Can you then lose to a dream use of OD because you don't have it? yes. Does it really matter if you lose slowly with less army difference, or with a huge army difference against a dream OD use? No, it's the same score afterwards. That also points us the scenario which a player who's ahead using OD, to prevent enemy with OD's possible counterplay. Overall, I can even see some scenarios/games in my mind which both sides do not use OD whole game, and it is fine. Its dynamic effect is hard to prove as I said earlier, so it is certainly possible to have it which the card's existence does not matter. (I think if I'd order in my head, it would go sth like dynamic- Reinforcement-EB-B-OP-OD-static)
|
Keep or play order delay card: 2024-12-18 18:07:12 |
Beep Beep I'm A Jeep
Level 64
Report
|
Generally speaking, you want to maximize your assets, whether those are armies, bonuses or cards. So the obvious point is, that having a card is better than not having a card. I think this analysis is interesting but it suffers from inherent bias. The reason for this is, that the better your position, the less you are in need of using cards, and the weaker your position, the more you are inclined to use your cards to make a prediction or catch up with an OP, or an OD or a blockade. With the blockade this is probably the most intuitively obvious to understand, think about when you would use blockade cards in your games? That's right, you would use it when you are in trouble and when you are clearly winning, you have no need to use a blockade card. So while I think that the result of such an analysis would clearly show that winning cards wins more games, I don't think it would be very insightful. Technically, if you want to have a meaningful analysis done, you would have to filter for games where the position was equal at the time of receiving the card, which is of course not easy to do.
Edited 12/18/2024 18:14:32
|
Post a reply to this thread
Before posting, please proofread to ensure your post uses proper grammar and is free of spelling mistakes or typos.
|
|