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Diplomacy rules or diplomacy settings?: 2015-04-12 22:54:56


Жұқтыру
Level 56
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iamtaller, let me know if you need help; I've created a couple historical diplomacies, too.
Diplomacy rules or diplomacy settings?: 2015-04-13 00:52:17


Erwin Rommel, Generalfeldmarschall 
Level 44
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I believe dynamic teams would be really neat. Anyway, it isn't just diplomacy games, [T4R] regularly creates our own historical scenarios with diplomatic elements and some of the suggested features would be immensely helpful.

Introducing these feature wouldn't just pander to a certain group or groups. This would give players the opportunity to create entirely new game types which could easily expand the player-base currently present on Warlight.

Here is an example of the type of games of which I was referring.

https://www.warlight.net/MultiPlayer?TemplateID=625117

In short, it is not only just diplomacy games that would benefit from a change/feature like this.
Diplomacy rules or diplomacy settings?: 2015-04-13 01:01:33


Жұқтыру
Level 56
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Why on Earth would you make a WW2 game...on a 1650 map (at latest)?
Diplomacy rules or diplomacy settings?: 2015-04-13 12:45:02


Erwin Rommel, Generalfeldmarschall 
Level 44
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Not sure why you are focusing on something off-topic.

Custom scenarios invalidate your concerns since you can adjust any map, given if it is detailed enough, to your liking. Zxctycxz's map is exactly this. Also, given that it includes multiple theaters of war while focusing on the two most important theaters, Europe & Northern Africa, it is ideal for WWII scenarios. Most maps that include everything I have stated above are just not detailed enough for meaningful games to take place.

However, I will concede one point. It was rather annoying translating 1939 borders onto a map 300 years out of date, but it was worth it in the end.

Now I ask you, why do you think it is outrageous to use brilliantly crafted maps to create something fun?
Diplomacy rules or diplomacy settings?: 2015-04-13 13:48:08

snife 
Level 56
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I play much more "normal" games than diplo games, just because diplos are much more time consuming.
To say there are X% "regular" players because X% of all games are "regular" games is wrong in my oppinion.

I think such rules would be great to start playing with people you dont know. Atm I will never join a random diplo again. Because it will be messed up in most cases. But always playing with the same group of players is also not that much fun. Implement such mode to improve the gaming experience for many players and make it possible for new players to meet "veterans".

I dont see the point in "Backstabbing should always be possible"
It is, if the host sets the War-Declaration-Delay to "0" (As the author already mentioned.)

I have only basis (non game related) programming skills, but it sounds doable for me.

And to all those who hate this (eventually) new settings: Feel free to not join them...
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