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Ultimate Clan Round Robin: 2015-04-13 17:36:35


Pooncrew 
Level 62
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I made a clan round robin. 4 player teams. If you or your clan wasnt invited respond below and ill invite you. PLEASE READ THE DESCRIPTION!!!
https://www.warlight.net/MultiPlayer/Tournament?ID=14136
Ultimate Clan Round Robin: 2015-04-13 17:43:52

(deleted) 
Level 63
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Strange how you can get invited to tournaments by blacklisted players...
Ultimate Clan Round Robin: 2015-04-13 20:39:01


ChrisCMU 
Level 61
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Strange how an ultimate clan RR does not allow % attacks, transfer only, attack only (basically eliminating attack options that allow for more fine tuning turns). Also strange that you get gift cards like crazy and only have 1 start. Not that strategic IMO as you cannot counter pick at all.

Not trying to make fun, but you did label it Ultimate...which is asking for some level of scrutiny.
Ultimate Clan Round Robin: 2015-04-13 22:27:51

QueefBalls 
Level 61
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Let's go one by one:

1. Percentage attacks are for people who suck at math. Still don't see what difference they make otherwise
2. Attack only: kinda defeats the purpose of a team game if you can't help your teammates
3. Transfer only: because who needs bonuses after you finish plowing the enemy together
4. Those are the default settings for gift cards
5. 1 start allows for faster and more concentrated building, therefore a more fun game.
6. If you didn't want to join a simple "no thanks" would have sufficed
Ultimate Clan Round Robin: 2015-04-13 22:32:14


TBest 
Level 60
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Don't feel like typing; so here you go a link from me.

https://www.warlight.net/wiki/Attack_Only_and_Transfer_Only

https://www.warlight.net/wiki/Percentages

Edited 4/13/2015 22:34:48
Ultimate Clan Round Robin: 2015-04-13 22:35:20


Lawlz
Level 41
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Queef, it's called criticism. Learn how to take it.
Ultimate Clan Round Robin: 2015-04-14 00:12:38


ChrisCMU 
Level 61
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Let's go one by one:

1. Percentage attacks are for people who suck at math. Still don't see what difference they make otherwise
2. Attack only: kinda defeats the purpose of a team game if you can't help your teammates
3. Transfer only: because who needs bonuses after you finish plowing the enemy together
4. Those are the default settings for gift cards
5. 1 start allows for faster and more concentrated building, therefore a more fun game.
6. If you didn't want to join a simple "no thanks" would have sufficed


Dude, I am trying to help you out. Clearly you have no idea why those settings exist, which is holding you back. They allow you to do conditional orders.

I might use percentage attacks more than anyone I know. Lets say you have 11 armies on a spot, you do some delay moves and split attack the two opposing spots bordering your 11. You could just send 5 and 5, but if they attack you and reduce your stack to 6 or less, the second 5 will never happen. Instead, send %50 and %100 and you'd end up sending 3 and 2, thus the split still worked.

Another way to use percentages is send %99 at a spot as transfer only (another reason to allow transfer only). Then later do a secondary attack at %100. What that allows is that if the transfer fails (they hit your spot first and take it), then later the %100 attack goes through. If the transfer worked, you'd have nothing into the %100 attack later. There are all sorts of ways I use % attacks, despite lots of very good players I know saying it is basically not used.

I've already told you a use for transfer only, but it is used MUCH more beyond that, team games or not. If you don't know you have first move, you don't want to send a smaller stack into a large one. You use transfer only to make sure you don't waste armies.

Attack only isn't used much IMO. But you could use it with % to do a conditional move like I did above. Maybe your teammate is attacking a spot. If his attack fails, you want to hit it also. But if he does take it, you want to send your armies in another direction (maybe the opponent could run parallel). Do attack only %99, then later move another way %100. This allows you to hit there if you get first move, and if not then you can hit where he moved parallel.

Gift and start settings are a matter of opinion. But to say the advanced attack options are a waste is plain ignorant.

Edited 4/14/2015 00:15:15
Ultimate Clan Round Robin: 2015-04-14 00:55:52


Sephiroth
Level 61
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Another way to use percentages is send %99 at a spot as transfer only (another reason to allow transfer only). Then later do a secondary attack at %100. What that allows is that if the transfer fails (they hit your spot first and take it), then later the %100 attack goes through. If the transfer worked, you'd have nothing into the %100 attack later. There are all sorts of ways I use % attacks, despite lots of very good players I know saying it is basically not used.

that's not how it works, you cannot make conditional orders because the armies allocated for the transfer can't be used for the following orders - so let's say you have 10 armies on a territory, if you make a 50% transfer-only order to one territory and then a 100% attack to another territory, even if the transfer doesn't resolve your following attack will only use the remaining 5 available armies.


honestly i find percentage attack particularly useful when i have to make split attacks or when i want to make an attack+blockade and i want to be sure that i'll blockade at least a certain number of armies
Ultimate Clan Round Robin: 2015-04-14 03:40:57


ChrisCMU 
Level 61
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Pretty sure it does work. I do it pretty often. Because when you use a % attack, it is based on what is actually there when the order occurs. So if you have 100 on the stack at the start of the turn and do %50 attack, 50 will attack if there is still 100. But if someone hits your stack and you only have 80 there, then 40 will attack, not 50.

You cannot allocate a set number (like 10 of 10), then allocate those same armies later. It won't let you do that. But with a % attack it figures what that number is at the time of the attack.

Think about it with multiattack. You can do %100 attacks all day, even if you don't have the armies to leave 1 in each spot. But they will just not happen if there are no armies when you get to that attack.

Edited 4/14/2015 03:41:56
Ultimate Clan Round Robin: 2015-04-14 05:00:35

Omniscient 
Level 56
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Sephiroth is correct.

Whether the armies actually move or not they are made unmoveable for the remainder of the turn. I can not have the same stack transfer->only to territory A with 100%, and then attack territory B. The attack will never go through.

It's not the % of armies in the territory, it's the % of armies with the ability to attack or transfer. When a conditional attack of transfer fails to take place (attack or transfer only) the armies in question still get flagged as unmoveable as if they had moved.

For the most part though Queef's "points" are nonsense. He's a shit player and understands little about the game in regards to strategy, that's evident by the post.

Edited 4/14/2015 05:02:53
Ultimate Clan Round Robin: 2015-04-14 09:51:38

Master Bjarke
Level 64
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I will play if you invite me ;)
Ultimate Clan Round Robin: 2015-04-14 09:52:34


Vladimir Vladimirovich 
Level 61
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my clan wasnt invited
Ultimate Clan Round Robin: 2015-04-14 13:26:03


Pooncrew 
Level 62
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I invited your clan master bjarke.
Ultimate Clan Round Robin: 2015-04-14 13:36:38


unkemptArc99
Level 53
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My clan-Union of Soviet Socialist Republic-has been not invited.
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