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Beleriand #2: 2015-05-04 03:49:31


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So For a while Now I've been working on doing a completely new map of beleriand since while my first attempt was a valiant effort, it is simply lacking in visual appeal and functions and quite frankly I feel isn't really worthy of representing the Silmarillion on warlight.

At this point I have around 80% of the work done, and I basically just have to assign the remaining territories to bonuses, so I feel I can start getting some opinions on it as well as some volunteers to test it.

Here is the link to the testing map:

https://www.warlight.net/Play?PreviewMap=43050
Beleriand #2: 2015-05-04 07:29:28

(retired)
Level 58
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i'm in!
Beleriand #2: 2015-05-04 09:16:34

[NI] Lord eKell
Level 56
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I'll give you a hand
Beleriand #2: 2015-05-05 01:19:29


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Awesome, I'll get you guys in when I make the test game.
Beleriand #2: 2015-05-05 05:00:32


AWESOMEGUY 
Level 63
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That looks much better than the first one you created, I really like it.
Beleriand #2: 2015-05-06 00:47:04


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Thanks, mostly what i was focusing on for this update was making it look better, although the territory layout did turn out a bit different as well.

I was actually thinking about making a smaller version as well to release simultaneously with this version, since some people prefer smaller maps to large ones like this one. It would basically be about 100-200 territories instead of 400+.

What do you guys think about this?
Beleriand #2: 2015-05-06 07:21:52


Thomas 633
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im in (again)
edit: um why are there mountains everywhere?
I mean I sm ok with some but that is stupid amount
Oh and how do you get into Thorgandorim, I can;t see an enterance

Edited 5/6/2015 07:26:03
Beleriand #2: 2015-05-06 20:07:31


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Right now in front of Thangorodrim there's a territory called Gates of angband that connects to all three territories in angband that are touching thangorodrim. I'm not in love with it, But I will redo it before I make a test game.

There's less mountains on this map than my previous one? Unless you're talking about the forests which you probably are.

I decided to make the forests barriers because that's how they would be in a real life battle. Like seriously if there's a big giant dark stinky forest in front of you you're not just going to march your army right through it, you'd have to go around. The same logic applied here gives the result I came up with.

I was kind of going to make the forests territories like in my other maps, but I decided that it had plenty of territories when I finished it, although it does kind of bug me to just have a huge part of the southern portion of the map covered in non-controllable territory. Maybe I'll make some kind of "Forest Path", or "Hidden Kingom" In Taur-Im-Duinath? I'd love some kind of input here instead of just saying that there's "Too many mountains".

Let me elaborate a bit on the bit about having enouygh territories.

One of my aims for this version was to make all the territories roughly the same size, whereas in my previous version there were a lot of differently sized territories. What this means is that while the areas I've forested in this map only took up about 10 territories on my previous map, they would add another 50-100 territories to this one.

Edited 5/6/2015 20:12:36
Beleriand #2: 2015-05-07 08:05:45


Thomas 633
Level 56
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Minas Tirith was called Minas Anor back then too
Beleriand #2: 2015-05-07 08:08:43


Thomas 633
Level 56
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mountains of SHadow is spelt like that instead of with the H lower case
Beleriand #2: 2015-05-07 12:40:19

Vinweizen 0,0 (kann Bananenspuren enthalten)
Level 59
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i want to test
Beleriand #2: 2015-05-07 13:20:59


Imperator
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You're thinking of the Wrong Minas Tirith :P

The one you see on this map is the one on Tol-in-Gaurhoth, which was never actually called Minas Anor.

Minas Anor, the one in Gondor, was later renamed to the same name, but they were never the same tower.

I'll fix the Mountains of Shadow.
Beleriand #2: 2015-05-12 21:56:23

[NI] Lord eKell
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I know it's customisable, but the standard bonuses in the Far North are a bit OP and could cause problems.

Also, Vinyamar is supposed to be a coastal city, with the Western edge of that circle of mountains running along the sea to the inlet at the gates of the Noldor.

That corridor on your map probably is useful for gameplay, but maybe it could be narrower, or you could have a sea link between Vinyamar and Gates of the Noldor.

(I stand to be corrected on my geography, I'm googling since I don't have the book with me)
Beleriand #2: 2015-05-12 23:54:45


Thomas 633
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oh draw a thin tunnel from the gates to the fortress
Beleriand #2: 2015-05-13 01:22:34


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I do realize all of those errors, and they actually weren't to improve gameplay, they were a result of the techniques I used to draw the landscape, although I do agree it may help a bit on a live game.

To hep you visualize the problem, here is the map I drew the mountains from:

http://img3.wikia.nocookie.net/__cb20100419123101/lotr/images/1/12/Map_of_Beleriand.jpg

I overlayed it with this map, which is what I drew over:

http://www.elvenesse.net/maps/Beleriand_complete_Map.jpg

Now, after I matched up the coastlines, I found that the insides of the maps didn't match up directly, So I used Gondolin as a central point to Match up the mountains with their respective locations on the Atlas of middle earth map.

This worked well for the majority of the map, the only real problem was that there was a huge amount of territories behind the Ered Luin, which isn't really too big of an issue.

However, the Issue I found was that There wasn't a really good way to represent the pass between the Ered wethrin and the Echoriath, since it's pretty tiny and it has to have this HUGE circle in the middle of it. So I decided to just move the Entire Mountains that Surrounded hithlum in a bit, to make the only thing between Echriath and Ered Wethrin The river Sirion and Minas Tirith.

This in turn created the issue, but Solved a pretty major issue I was having, Albeit making the geography a bit Off.

I'll look into creating some kind of sea links.
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