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Testing unusual templates: 2015-05-10 22:23:32


Nex
Level 60
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I felt like there needed to be a thread for this! I am a fan of unusual settings, and will do what I can to push Warlight's limits. I encourage others to do the same, and post the results of such experiments... here.


Template 1:

Season XIX with added: complete fog, local deployments, no-split mode.

A few general notes: I thought the complete fog would be the most confusing, but in the end it was no-split and multi-attack that threw the biggest wrench in everything. Intel on picks looks to be pretty important; I'll consider making a small variation of this template with recon cards.



I began my second test game on this template. Unfortunately, my opponent was not skilled in the art of such templates, but I surrendered as reward for his participation. The exploration of Warlight's boundaries must continue!

https://www.warlight.net/MultiPlayer?GameID=8660305
Testing unusual templates: 2015-05-10 23:45:13


Iron Mike 
Level 64
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Sounds interesting. I think the combination of complete fog and no split increases the luck factor in the game, but still interesting.

I still think the best setting on WarLight is multi-attack combined with local deployment. The LD deployment really reigns in the craziness that can sometimes be multi-attack.
Testing unusual templates: 2015-05-10 23:50:47


Nex
Level 60
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I agree, especially with relatively strong neutrals! Taming multi-attack is doable. Makes for a really interesting game most times
Testing unusual templates: 2015-05-11 00:15:57


Nex
Level 60
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I decided to experiment with 100% offensive kill rate, but a clear problem arose -- upon meeting, whoever's stack was largest would win. Clearly not strategic enough for a competitive match, unless used with other settings. I shall experiment.



I've also decided Treasure Map 1v1 is a good template for experimenting. Feels very playable, very organic. Sadly, my opponent for this game did not read the title. https://www.warlight.net/MultiPlayer?GameID=8661077.

Perhaps I should set some prereqs for these matches, since merely testing the template is not fun if it also provides an easy win....
Testing unusual templates: 2015-05-11 00:33:00


Dutch Desire 
Level 60
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Tournament: 1vs1 Ancient Greece ~ MA+LD+high kill rate
https://www.warlight.net/MultiPlayer/Tournament?ID=11142

Tournament: 2vs2 Ancient Greece ~ MA+LD+Light Fog
https://www.warlight.net/MultiPlayer/Tournament?ID=11194
Testing unusual templates: 2015-05-11 00:37:26


Nex
Level 60
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Those look like awesome tournaments. Remember to invite me to the next ones ;)
Testing unusual templates: 2015-05-12 02:46:11


Nex
Level 60
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https://www.warlight.net/MultiPlayer?GameID=8669900

I have decided after this game, that from now on I will test with open seat prereqs. The initial position was pretty amusing, but that's about it really.

China 1v1 Multi-attack feels very comfortable, actually. It's a good map for it

Edited 5/12/2015 02:46:48
Testing unusual templates: 2015-05-12 05:46:01

Life
Level 54
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multi-attack on big maps is a mess
Edit:-(including china)

Edited 5/12/2015 05:46:24
Testing unusual templates: 2015-05-12 14:12:18


Nex
Level 60
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A beautiful mess, though. :)
Testing unusual templates: 2015-05-12 18:16:02


Nex
Level 60
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Here's another interesting concept. Custom scenario 3v3, but don't scoff at it until you look at the position.... https://www.warlight.net/MultiPlayer?GameID=8674805
Testing unusual templates: 2015-05-12 19:46:04


Nex
Level 60
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I am not sure what the point was of their first turn blockade, but it did not seem to help them much

https://www.warlight.net/MultiPlayer?GameID=8675561
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