I like the idea of more realtime ladders (the only reason I don't play it is that I hate some of the templates) but can you please explain:
Multidays are boring, and become more about time spent on each turn, and less about skill.
I'm not sure if I'm misunderstanding you, but the boot time really doesn't effect the skill required to win the game. Even in 3v3 games where my good friend Ko debates the merits of every single move, I rarely find myself spending more than ~20 minutes cumulative time per turn.