new idea : unit experience: 2015-06-26 10:05:54 |

Carolus
Level 30
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That sounds awesome and add your idea for units the Cavalry Infantry and the anti-something would be glorious.
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new idea : unit experience: 2015-06-26 11:12:10 |

Kain
Level 57
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I am afraid that knyte is perfectly right
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new idea : unit experience: 2015-06-26 12:13:43 |

Castle Bravo
Level 56
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I like this idea.
"If there's a will, there's a way."
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new idea : unit experience: 2015-06-26 12:27:01 |

Richard Sharpe
Level 59
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As Knyte said, terrible idea. Far too complex and complicated. Not only would it require a whole lot of new code to handle the armies discretely but it would also require a whole new user interface/graphical representation. How are you going to display a stack with ten different army types in it? And how is the user supposed to be able to accurately assess kill/defense rates if each unit has a different value? You'd have to rely solely on the analyze tool and would not be able to do the calculations in your head as you can do now.
Also, how is it determined which armies die in an attack when using a mixed stack? Do the veterans die first or do the raw recruits?
And how is veteran status earned? If it is simply through surviving an attack, why not have a teammate (or a friend/ally in FFAs) throw 1 army at your stack of 50... get 49 veterans for the cost of 1 army?
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new idea : unit experience: 2015-06-26 19:26:32 |
M. Poireau
Level 57
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I agree with knyte and Richard Sharpe.
While the idea of having "veteran" armies is interesting, it would have to work alongside with some kind of weird no-split mode which also doesn't allow you to *combine* armies. I don't think that would work in Warlight.
It could also really unbalance the game in the direction of the winner, which is generally not good game design.
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