Review by
RvW on 7/17/2013.
Only suitable for two-player games; use a distribution mode to ensure symmetric starting positions.
The bonuses are very unbalanced: the single territory at the top (or bottom) of the map with only two neighbours is worth just as much as the row of eight territories near the middle which needs to defend against twenty neighbours.
A map with this general layout could work, but the groups of territories which together form bonuses needs rethinking.
8 out of 8 people found this review helpful.
Review by
barakobama on 11/25/2013.
too easy
0 out of 0 people found this review helpful.
Review by
Nathan on 10/8/2014.
It's a fun concept, but the connection between the very top and very bottom tiers destroys playability. It's all about luck, instead.
0 out of 0 people found this review helpful.
Review by
G_GR on 12/22/2014.
nice
0 out of 0 people found this review helpful.
Review by
Andalorium on 1/9/2017.
I have to agree that upper tier 1 and lower tier 4 should not be connected, with this done the map could be more successful.
0 out of 0 people found this review helpful.
Review by
Daryle on 4/22/2017.
this map is too easy however it could be made more difficult by lowering the bonuses
0 out of 0 people found this review helpful.
Review by
The Black Citadel on 6/27/2024.
Weird little twist on Bracket. Would have to try again with different settings to see if it was just a coincidence.
0 out of 0 people found this review helpful.
Review by
Andalorium on 6/27/2024.
interesting map, simple concept.
0 out of 0 people found this review helpful.
Review by
Terminator on 6/28/2024.
\,
0 out of 0 people found this review helpful.
Review by
skarabaios on 7/16/2024.
Clever!
0 out of 0 people found this review helpful.
Review by
Captain Carrot on 7/18/2013.
Nice
0 out of 3 people found this review helpful.