Review by
Krulle on 8/22/2013.
central bonuses unbalanced (too high).
Response by map creator
Hankofficer on 8/26/2013
It was intentional. So people will race for the center. :)
1 out of 1 person found this review helpful.
Review by
Nathan on 9/26/2013.
Additional thought on this map - holding Star Point 6 is crucial to winning. Not only does it give you a 2-army bonus, but it is the only "safe" spot from which to threaten the center Star of Magic. In my first game I took the center but ignored SP6 - I won, but the game lasted nearly 50 turns. Next time around I took the center and focused on claiming SP6 as soon as possible, even though it meant sacrificing my 5-army bonus for holding one of the satellite regions. Once I had SP6, I could slowly build a defensive wall in the center, retake my home satellite and gradually capture the other inner star points. As a result, I locked down the Inner Stars bonus, which led easily to the 50-army Magic bonus. I won that game in half the number of turns.
0 out of 0 people found this review helpful.
Review by
(deleted) on 9/3/2013.
that middle star does such a difference...
0 out of 0 people found this review helpful.
Review by
Evan McCarter on 9/1/2013.
very nice design, but it seems there are some play style issues. while the one-entrance design of the elements isn't inherently bad, it makes it very hard to find out what's going on in other places. this, combined with the fact that the inner and outer central stars are very valuable, can lead to a monopolization of the inner star without the knowledge of the other players.
0 out of 0 people found this review helpful.
good for 5 people but not good for other players
0 out of 0 people found this review helpful.
Review by
dobry_bobry on 3/22/2016.
nice map
0 out of 0 people found this review helpful.
Review by
Math Savage on 6/5/2017.
Terribe! 1 spot worth 1000 if chosen at beginning. Unfair game.
0 out of 0 people found this review helpful.