Review by
Nathan on 4/30/2014.
Great variation on the rush-to-the-center concept. Taking the center first DOES NOT guarantee victory. (Actually, I'd say it virtually guarantees defeat!)
My sole criticism is that the game is over long before it ends - you have to chase your opponents back 20 rows to their start points.
Response by map creator
FNDiver on 5/1/2014
Thank you Nathan for your review. I'm glad you saw where I was going with the map. And I would have to agree with you. I made too many territories between the hill and start.
5 out of 5 people found this review helpful.
Review by
Krulle on 5/8/2014.
Slightly too many layers, and the AIs are of no use on this map. in my case I rolled towards the centre amassing troops, while they went for the "spine", not looking left nor right and did not gather a bonus until they reached the "20" ring while I stormed the castle....
Also, why didn't you use the radium/cobalt/radon names for the bonuses?
The fusion-castle...
0 out of 0 people found this review helpful.
Review by
Peacemark on 5/25/2014.
very interesting map, mayeb diagonal attacks in the 3 wings would / could be an option too.
0 out of 0 people found this review helpful.
Review by
Hawk on 9/6/2014.
Good
0 out of 0 people found this review helpful.
Review by
Andalorium on 9/20/2016.
Interesting, I liked how toward the center not all territories connected allowing for better defenses in the strategy especially when everyone reaches the top with such large numbers.
0 out of 0 people found this review helpful.
Review by
Shommy on 9/3/2021.
waste of time
0 out of 0 people found this review helpful.
Review by
Camo.Nation on 4/29/2024.
You would literally have a harder time trying to lose instead of trying to win this map. Completely unbalanced waste of time.
0 out of 0 people found this review helpful.