<< Back to All Maps

Elder Scrolls 3: Morrowind

Unlocks at level 24 or with the Mega Maps Pack
#Fictional  
Created by Gallien (all)
Went public on 3/23/2018
Number of ratings: 66
Average rating: 4.1818 / 5
1453 territories, 457 bonuses, 13 distribution modes

Description

This large map of Morrowind (precisely - Vvardenfell District of Morrowind) is intended both for diplomacy and strategic games - ffa and team games.

!IMPORTANT!
There are 2 councils on the map. Each consists of 3 seats. There is a system of antibonuses that prevents getting income from more than 1 seat of any council. Not all of those antibonuses are shown on the map. The general rule is this: no matter what combination of seats you hold, you always get only one positive bonus - the biggest among the ones you have.

Notice that the central region (house Dagoth) is connected to the rest of the map through only 2 territories - one in the south, one in the north.

Bonus Name Tags:
Council - all council-related bonuses and antibonuses
SB - superbonus
MB - megabonus (high-level superbonus)
DC - Dagoth Campaign (4 bonuses for special scenarios, that are turned off by default)

Basic 3vs3 team game template:
https://www.warzone.com/MultiPlayer?TemplateID=1136252
(Autodistribution, 3 starts per player, 1 neutral)

Reviews

Review by Nathan on 3/26/2018.
I greatly enjoyed playing on the other Morrowind map, and this one is no different. It is a bit easier to wrap one's head around, so that's a positive. It provides a similar level of strategic challenge as there are just so many connections, bottlenecks and varied bonuses. It is a great work.

I did find a missing connection between Anudnabia and Darothril in the eastern Tevlanni islands.

Also, House Dagoth is a sufficiently isolated as to create a bit of imbalance. Perhaps connecting the two almost-connections in its SE and NW would help.
Response by map creator Gallien on 3/26/2018
Thank you for the review, Nathan!
I'll fix the broken connection immediately.
As for the isolation of house Dagoth - it is a lore-based thing. The Ghostfence was built around the central mountain to isolate house Dagoth - and only 2 ways on the mountain were left. So I decided to stick to the lore here. Secondly, there are similar regions on other maps - most part of the "beyond the wall" region of Limalia's Westeros map is connected with the rest of the map through a 1-territory bottleneck. Here house Dagoth has 2 connections, which is twice as many! So I prefer to view it as a feature, not as a bug :) But now I think that I should include a note about house Dagoth into the map description.
Thank you for your kind review. It is great that there is Nathan, who always responds to new maps!
2 out of 2 people found this review helpful.
Review by A_B3 on 3/31/2018.
Huge and a variety of different strategy elements make for a great game. Well done.
Response by map creator Gallien on 4/1/2018
Thanks, A_B3! I'm glad that you liked it!
1 out of 1 person found this review helpful.
Review by PsychoCat on 4/4/2018.
Marathon...but a good one!
1 out of 1 person found this review helpful.
Review by warhawk on 5/16/2018.
Loved the "transporters and the Ships.
1 out of 1 person found this review helpful.
Review by EvilD55 on 8/13/2019.
many twists and turns
0 out of 0 people found this review helpful.
Review by Shommy on 9/23/2021.
too many territories
0 out of 0 people found this review helpful.
Review by J on 2/22/2022.
Very nice.
0 out of 0 people found this review helpful.
Review by friedegger on 8/14/2022.
There are some errors in the city bonuses, but overall this is an excellent local deployment map and a great translation of Vvardenfell.
0 out of 0 people found this review helpful.
Review by Andalorium on 3/21/2024.
love the map!
0 out of 0 people found this review helpful.
Review by Xyx on 7/18/2024.
Really cool but too many territories.
0 out of 0 people found this review helpful.
Review by Acho on 8/15/2024.
Nice map. Nice balance of vast plains and choke points. Nice, fast waterways outside the ones closest to the land. I had a good time playing this map. I didn’t find that the two round bonuses at the bottom added much to the strategy… but five stars. Also, There should be no connection between Zanabi Smuggling Port and Hamlof something (light blue bonus in the southwest)
0 out of 0 people found this review helpful.