Review by
AbsolutelyEthan on 9/24/2021.
A much more improved bonus system over hat harbor. This map manages to make the HQ fee important without being a 'win button' if another player gets a second. However a small concern is that if the players claim their corners and all butt up to one another then it could lead to a long stalemate. If playerA manages to break into playerB's corner, PlayerA wont be gaining any additional income even though they're taking territory, which would make it easy for playerB to push back to neutral. I understand the push-and-pull is important, but consider letting each player benefit from each bonus. Otherwise this is a good map, and I hope to see more!
Response by map creator
Rinnosuke on 9/24/2021
I did think of this.
That would be why the bonuses in the middle are accessible to multiple players.
The only side effect is that it's doubled once you gain a HQ.
Only 36 bonus troops are "safer" in your corner of the map, but you can get up to 60 more via contested bonuses.
The main reason that every bonuses aren't that way is because doing so would basically double every bonuses once you conquer an HQ, making it a 'win button'.
Thank you!
3 out of 3 people found this review helpful.