Warzone has just been updated to version 5.40.0! This update adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.
This update is live now on the website at warzone.com and on the standalone clients. This update will come to the Android and iOS apps in the coming week or two.
Improved Tournament UI
As part of Warzone’s mission to improve the UI throughout the entire game, the tournaments UI has been re-vamped with new features and better usability.

- The colors and sizing of the tournament brackets is improved to more easily fit it on the screen.
- For mobile users, the tournament UI is now in tabs, making it easier to navigate.
- For web users, team tournaments now displays the name of each player instead of just saying “Team X” and requiring navigating to the Players tab to understand who’s in that team.
- For web users, you now have access to the “find” button which makes it easy to find a specific player and track their progress through the tournament.
- For web users, you can now fully view tournament settings, including mod settings.
- A unified UI between web and mobile, so it’s easier to switch back and forth without having to learn two different UIs.
Deleting Mail
It’s now possible to delete mail threads that you don’t want in your inbox anymore. Deleting a mail thread only deletes it for you. Other players in that thread will still have it in their inbox.
When you delete a mail thread, you’ll be asked if you want to receive further replies to that thread or not. If you elect to receive further replies, then the mail thread will re-appear in your inbox if anyone in the thread posts to it. If you elect not to receive further replies, then you’ll never see it again and other players in the thread will be able to see that you deleted it.
Map Optimization
When a new map is uploaded, Warzone now applies an optimization routine to it designed to reduce the size of the map. This will eliminate unnecessary vertices and move vertices around with the goal of reducing map download times and increasing map rendering performance. This affects both the 2d and 3d versions of the map, with the 3d versions of the map seeing the greatest performance increases.
All new maps published after this update will be automatically optimized. Maps published before this update will be optimized over the next couple weeks from the time of this blog post.
Some maps were already well-optimized by their level creators and will only see modest gains (e.g. Rise of Rome which only fell in size by 17%), but others will see huge gains (e.g. Europe Huge which nearly halves in size).
Fizzer AMA
This Thursday, November 6th at 11am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have, or if you can’t make it, you can post your questions to this thread and view the recording containing your answer after it’s over.
Other Changes
- All: Feature requests now show their status (active / completed / declined) on the discussion results page.
- All: Fixed Warzone wheel from looking like it was spinnable when it wasn’t.
- Classic: Moved the join/decline buttons in the lobby from the footer to the main tab so they’re easier to see.
- Classic: Quickmatch now refreshes in the background instead of blocking your input, which makes it faster to start a new real-time game after finishing one.
- Classic: Fixed special units not being un-checkable in the attack/transfer dialog in multi-attack if an earlier order in the attack chain was broken.
- Classic: Fixed a bug with custom scenarios that could cause an error if a player in a slot declines, then their slot is filled, and they re-join.
- Classic: Fixed declined/removed by host players sometimes not being shown in the lobby.
- Classic: Fixed a bug that would cause an error if an invite-by-code game was created on settings that supported fewer than 2 players.
- Classic: Fixed open seats in the lobby showing an hourglass icon.
- Classic: Fixed copying coin games producing an error.
- Unity: Discussion posts by Fizzer now identify him as the Warzone Creator, just like already happens on the website.
- Unity: The My Games page now refreshes in the background instead of blocking your input, which makes it faster to enter the next game when returning to this page.
- Unity: Updated Unity version to 6000.0.61f1
- Mods: If a mod makes an invalid custom structure string, the game now displays blank instead of throwing errors.
- Mods: Fixed a bug with hybrid distribution if a player got booted during distribution.
- Website: Fixed deleted or suspended accounts from showing up on the points page.
