Warzone has just been updated to version 5.35.0! This update adds new features and makes improvements to the game. This blog post describes what’s changed.
This update is live now on the website at warzone.com and on the standalone clients. This update will come to the Android and iOS apps in the coming week or two.
Idle Premium
Warzone Idle has a new purchasable upgrade that gives a whole slew of new features and enhancements to Idle:
- Ad-watching benefits are permanently enabled. You’ll never have to watch an advertisement again! The ad-watch benefits are additional army camp production, additional smelter speed, additional crafter speed, or additional ore production.
One of these four benefits will always be enabled for premium customers, and you can switch between the four at any time instantly. They’ll also work on platforms that don’t support ads, like the website and standalone client. - Free coin wheel spin every day, without ever watching an advertisement and without needing to win a Warzone Classic game! Like the above benefit, this also enables the coin wheel on platforms without ads like the website and standalone client.
- You get a tank in your idle levels! You’ll see your tank appear on the territory you start on in the level. The tank can move to an adjacent territory once per hour, and whenever it moves onto an unconquered territory it instantly conquers that territory at zero army cost. This is a great way to take down those stubborn big territories.
You can also queue up tank movement so it can move on its own while you’re idle. Time warping can help you move the tank even faster.
You can also name your tank, to give it a personal charm as it tears your enemy to shreds. - +12 hours max idle time
- Hospitals upgrade 100 times faster
- Mortars load instantly
- Your artifact dig crews can dig for artifacts 20% faster
- +2000 free Warzone coins (one-time)
- +5 of EVERY Warzone Power (one-time)
- Access to the Standalone Client for the ultimate play experience on Windows, Mac, or Linux
Idle Premium is available for $9/month. Check it out at warzone.com/Idle/Premium!
Mod Browser
Warzone Classic now has a completely revamped page for browsing through Warzone mods! The new mod browser can be seen at warzone.com/Mods or by going to Multi Player -> Create Game -> Change Mods.
The new mod browser can filter, sort, and search through mods. You can filter on tags, whether mods support tournaments/mega games, or you can search for mods by name or by creator. You can also sort mods, for example if you want to see newly released mods or newly updated mods.
Mod creators can also now put an icon next to their mod to help show it off.
Each mod has a view button that brings you to a new mod page, which presents the mod’s details in a much more cleanly than the old mod info dialog did, and also lets mod authors show a larger image to show off their mod.
Mods in Mega Games
Mega games (games with 41-400 players), now support some mods! This has been a common request from the players, so I’m pleased to finally allow it.
Note that the mod list is initially limited only to mods that show great performance (execution speed). The reasoning for this is to ensure that mega games don’t crash or time out, as if mods try to iterate over all territories or all players too much they can hit the timeout limit which would break the game. Breaking a game with 400 players is something I need to work hard to avoid as that would be a bad experience for everyone involved. Therefore, we need to be careful about which mods we enable for mega games. At this initial release, the mods usable in mega games are:
- AI’s don’t play cards
- AI’s don’t deploy
- Bomb Card+
- Buy Cards
- Essentials
- Gift Armies 2
- Late Gifts
- Private Notes
- Randomized Wastelands
- Read Game Settings
- Safe Start
- Spaced Out Starts
- Transport Only Airlift
- Where Am I?
These were chosen by first looking at the most popular mods that are used in games with lots of players, and then filtering out mods that were very slow in those games. More mods will be added once we have more data on how well mods perform in mega games.
Quickmatch Ratings Start at 100
Quickmatch ratings now start at 100 instead of 0. This applies to new players entering Quickmatch for the first time, or whenever a new template unlocks.
The goal of this change is to help matchmaking match players more appropriately. Prior to this update, since ratings can’t go below 0, very bad players or players that get booted frequently can end up staying at or near 0 for a long time. Then new Warzone players end up being more likely to get matched up against a player who will just get booted, which isn’t a great new player experience.
By having the initial rating be higher than the minimum rating, this creates separation between new players and bad players.
Sunday AMA
This Sunday, April 20th at 11am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have, or if you can’t make it, you can post your questions to this thread and view the recording containing your answer after it’s over.
Other Changes
- All: Obsolete achievements are now marked as obsolete in their descriptions. Obsolete achievements are old ones which aren’t required to get to 100% and won’t ever show up in Available Achievements. Being marked more explicitly helps avoid player confusion on why they see achievements on other people’s profiles that don’t show up on their Available Achievements section.
- Idle: The auto artifact swapper will now swap in Mercenary Discount artifacts when opening the mercenary dialog, instead of waiting until the purchase was done, so you get the discounted cost shown to you.
- Idle: More syncing and performance improvements.
- Mods: Territory annotations now show in a faded form on the map when the order is not selected.
- Mods: Fixed a bug that caused an error if a mod sent a custom message without having a custom message handler, and at least one other mod in the game did have a custom message handler.
- Mods: Fixed annotation font sizes.
- Mods: Fixed guids so they’re consistently converted to strings on different platforms.
- Mods: Fixed multi-attack games assuming no special units exist if commanders were turned off.
- Classic: The settings dialog now explains the icons in more detail, such as explaining what rounding modes are.
- Classic: Fixed a bug that prevented copying games with random teams.
- Classic: Fixed coin details in the settings dialog in games with prizes but no entry fees.
- Classic: Fixed “redo orders is null” error.
- Website: Added a border to tooltips.
- Website: Fixed slight alignment issue in the analyze no-luck attack dialog.
- Website: Fixed attack/transfer dialog not using the newly entered army number if you clicked before releasing the army number key.
- Website: Fixed memory leaks.
- Standalone: Fixed a bug that caused errors on Linux.