Warzone has just been updated to version 5.34.1! This update fixes a bunch of bugs, upgrades some software, and adds some new features. This blog post describes what’s changed.
This update is live now on the Warzone website. This update will roll out to the standalone client, iOS, and Android more slowly than normal because it upgrades the version of Unity.
Changes
- Idle: Completely overhauled the way Warzone Idle syncs with the server, with the goal to make idle syncing issues a thing of the past. The goal of this overhaul is to completely fix issues people have had when they switch their idle from one device to another or when playing idle on multiple devices at a time.
- Idle: Clan/ladder active rewards now show their expiration date in the modifiers dialog.
- Idle: The modifier dialog now indicates how many super ascends you have for each super ascend effect.
- Idle: Fixed the artifact swapper so it doesn’t cause an error when it tries to equip a higher rarity artifact than one you already have equipped.
- All: Fixed “x players queued” number when viewing started clan war timeslots that contained free wins.
- All: Fixed templates that are changed to different maps from showing up on the original map’s popular template page.
- All: Fixed clan war free wins not showing up right away in the current day’s point estimate.
- All: Fixed profile pages showing fractional boot percentages.
- Classic: The settings dialog now combines base boot time and banked boot time into one item instead of separating them.
- Classic: Trying to make a copy of a game you aren’t in now prompts to confirm you know that you won’t be in the copy.
- Classic: Improved the look of the “you must use cards” label.
- Classic: Slightly reduced the size of the hourglass icon on the top bar.
- Unity: Your device will no longer auto-sleep when waiting for a quickmatch game to start, clan war timeslot to start, or idle battle to start.
- Unity: Updated Unity version from 2022.3.33f1 to 6000.0.43f1.
- Unity: Fixed not being able to change your player color while IAP was unavailable.
- Website: The map page now sets its url in the address bar.
- Website: If you’re a member, www.warzone.com/Membership now shows the expiration date of your membership.
- Website: Fixed input boxes so they can vertically scroll, such as when replying to a feature request.
- Babylon: Fixed the map scrolling when you dragged the mouse out of a dialog and onto the map, like the deployment slider.
- Babylon: Fixed a bug that caused an error when loading a game where a custom special unit was involved in an attack.
- Babylon: Fixed getting an improper error message when trying to access a map that isn’t tessellated yet
- Mods: Added territory annotations to GameOrderEvent, GameOrderCustom, and GameOrderPlayCardCustom. They can now display messages on top of territories on the map when those orders are selected.
- Mods: Added Client_CreateGame hook so that mods can validate settings before a game is created by the player.
- Mods: Added JumpToActionSpotOpt to GameOrderCustom and GameOrderPlayCardCustom just like GameOrderEvent already had.
- Mods: Added MinWidth / MinHeight parameters for layout elements. MinWidth cannot be greater than 60.
- Mods: Added Alignment property to Labels to allow for aligning text both vertically and horizontally.
- Mods: Added ability for custom cards with durations to set their expire timing, either start-of-turn or end-of-turn.
- Mods: Fixed a bug that caused stack traces to not show up in mod errors in some cases in Unity.
- Mods: Fixed fog mods on No-Fog games from giving errors.
- Mods: Fixed skipping of deploy orders in Client_GameOrderCreated making the deployment status report incorrectly.
- Mods: Fixed copying a game that used a mod that used the Server_Created hook.