Update 3.7: Coin tournaments

WarLight has just been updated to version 3.07.0! This update adds the ability to play coin tournaments, as well as overhauls a lot of the existing tournament system.

Coin Tournaments

It’s now possible to create and join tournaments that give coin rewards. Coins, for those who are new to WarLight, are redeemable for cash, so this means that you can make real money from WarLight tournaments! Each coin is worth $0.01 USD, and most tournaments will cost only 6 coins to join (6 cents). This gives opportunities for huge winnings! Winning coins from tournaments also counts towards the coin leaderboard, which can help vault you to even more winnings!

Coin tournaments can be created by players, so this also marks the first time we’re allowing players to choose their own settings for coin play. The only restriction is that you must use pure-skill settings since there cannot be randomness in coin games for legal reasons.

Coin tournaments can be single-elimination or double-elimination. Single-elimination tournaments will give 70% of their reward to first place and 30% to second place. Double-elimination tournaments give 65% of their reward to first place, 28% of their reward to second place, and 7% of their reward to third place.

When creating open tournaments, creators have the choice of three modes to use:

  1. Entry fee and prize: In this mode, everyone who joins the tournament is charged an entry fee (usually 6 coins). These tournaments have the largest jackpots. Pure-skill settings must be used.
  2. Free with prize: In this mode, anyone can join the tournament for free. Coin prizes are still given out, but they will be smaller than the above type. Pure-skill settings must be used.
  3. Free without prize: In this mode, anyone can join the tournament for free, and no prizes are given out. We want all open tournaments to have a coin reward to make them exciting, so we hope this option is not used often. This mode only exists for people who really want to use non-pure-skill settings for some reason, and legally we cannot give a coin reward when non-pure-skill settings are used.

Tournament creators also have an option to create tournaments with even bigger than normal jackpots. They can do this by upping the “coin multiplier setting”. For example, setting the multiplier to 2 causes all coin numbers for that tournament to double. For example, the entry fee goes from 6 to 12 and the jackpots are all doubled as well. This is the only case where tournaments will cost more than 6 coins to enter.

In a team coin tournament, the winnings will be split evenly between all members of that team.

Our goal is for most open tournaments have a coin reward, as tournaments should be exciting events that really get your adrenaline pumping. To facilitate this, the tournament creator puts up part of the reward when creating the tournament. It’s easy to experiment and see what the tournament creation options are, simply visit the Create Tournament page, select Public Tournament and you can drag the sliders around and see how it affects the rewards.

New Tournament UI

The tournament pages have all been re-written from scratch, which brings new features and capabilities. Many improvements have been made, so give it a whirl and let me know what you think! Here’s a brief summary of some of the new features:

  • In team tournaments, you can hover over a team’s name to see a list of all the players in that team.
  • The new tournament pages are pure html/javascript instead of Flash. This means the pages load faster, they’re accessible from your mobile devices through your browser app, you can do things like right-click on a link and select “Open in new tab”, allow Ctrl+F for searching, and copy/paste by selecting works.
  • In Round Robin tournaments, the line that connects two players will be shaded green on the winner’s side and red on the loser’s. This makes it easy to see if someone has been winning or losing a lot by how much green/red is near them.
  • The Players tab shows how many wins and losses each player has, even for in-progress tournaments.
  • When inviting players to a tournament, you can search for people by name, even if they’re not on your friends list. It also allows you to invite based on clan.

Real-time Tournaments

Prior to this update, it was very difficult to get a real-time tournament off the ground. This is a shame, since there are a lots of players who love playing real-time games.

With this update, real-time tournaments are now scheduled for a specific day and time when they are created. They will automatically start at that time if enough players have joined. If not enough players have joined, the tournament will wait 30 minutes to see if enough players join. If 30 minutes pass and the tournament still is not full, it will be cancelled. If a coin tournament is cancelled, any entry fees paid by people who joined it will be refunded.

Misc Changes

– “Fast” for multi-day games now means 25 hours instead of 24. This allows people who play around the same time every day to participate in these games.

19 thoughts on “Update 3.7: Coin tournaments”

  1. Looks great!!! Tournaments will be so much easier to follow now. One quibble – is there a reason why the teams in round robins that are in progress are sorted by team name, rather than by total wins? That would make it easier to see how the teams are doing relative to each other.

    1. When creating a public tournament, it will ask you the type. Just select the third one, “Free without Prize”. As noted above, the only reason you’d do that is if you really wanted to use non-pure-skill settings, since we can’t award a prize in this mode for legal reasons. Most tournaments should use type 1 or 2 so there can be a prize.

  2. What happened to the open tournaments? I only see two tournies and they are both coin tournies. Didn’t we used to have a large list of free-to-play tournaments?

  3. In real-time section:
    ” If a coin tournament is cancelled, any entry fees paid by people who joined it will be refunded.”
    Does the same apply to other tournaments? If i create tournament and then (whatever the reason) delete it, will i get my coins back?

  4. What about Private Tournaments (i.e. those without a coin cost to create them)? Who can see/join them? Where will they be listed?

      1. So you can’t create a tournament for free, that anybody who wants to can join, unless you know him and invited him?

  5. can you please implement a faster means for clan members to communicate to each other and the ability to see who in the clan is currently online cause right now we using a game that we set to never start, to chat but this is quite a hassle.

  6. Cost to create these seems odd. It will mean not many of these are made. I guess that is to stop spam of them, but why not just take a rake from winnings instead?

    1. Or maybe make it lower cost? I personally cannot even create an open coin one. Why not make it like 50 coins?

    1. Anyone can play coin games. Your jurisdiction just prevents you from withdrawing coins back into cash. That doesn’t prevent you from playing.

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