WarLight has just been updated to version 3.15.0! This blog post describes what’s changed. I hope you’ll also join me in my twitch.tv live stream this Thursday where we’ll be talking through these changes in detail, and I’ll be answering your questions!
New Single-Player Levels
The Single Player tab now features WarLight’s new campaign! This combines the 34 levels that were previously available only under the “preview levels” link along with the tutorial to make for a 35-level campaign that replaces the old 7 levels WarLight used to have.
The old levels can still be played via this link.
This update is the third part of the single-player overhaul, which is now complete on WarLight.net. The next, and final, step of the single-player overhaul is to launch these new levels in WarLight’s mobile app (iOS and Android).
Community Levels
It’s now possible to publish your own single-player level! In the My Levels tab, there’s now a “Publish” button. Publishing a level will make it public and available to everyone to see and play it in the new Community Levels tab.
In order to publish a level, you have to be able to beat your own level. This ensures that all levels you’ll find in Community Levels are actually beatable.
All published levels keep track of, and display, the player who can defeat the level in the fewest number of turns. Note that the level creator can never set the record for their own level.
As a level publisher, you’ll be able to see some information about people playing your level. You can see a graph of how many turns it’s players to beat it, how many players have attempted it, and you can even watch the full replay of any game that sets a world record for the fastest time.
I’m looking forward to watching the warfare on community levels! Can you defeat a level that nobody else can? Can you design a level that nobody else can beat? I’d like to see you try!
Other Changes
– Level “Kill or be killed”: Gave the player one additional territory to start.
– Level “Caesar’s challenge”: Boss health now varies based on its stage.
– Level “Sinsiter Water”: Enemy AIs now have commanders.
– Level “Finding the limit”: Reduced difficulty.
– Defeating built-in single player levels while signed in now give points. 2500 for the first win, and an additional 2500 for earning a gold star.
– Non-members now see a short video ad before starting a new single player level instead of the banner ads. The first three levels will never show ads.
– Fixed a bug with Autopilot that made it cause errors if the button was clicked too quickly.
– Fixed a bug that caused an error in history if you switch perspective while viewing the last turn of a game.