Warzone has just been updated to version 4.05.1! This update fixes some bugs, and makes some improvements throughout the app. Basically, this update contains all the fixes and improvements that were reported to me while I was working on UJS over the last month.
The website and standalone versions are updated now. The Android app will be updated within a day or two, and the iOS app will be updated within a week or two.
Here’s what’s changed:
– All: Clicking “modify orders” while a game is past or very near the boot timer will now present a confirmation message, ensuring you actually want to do this and risk getting booted.
– Quickmatch: When creating a 1v1 between two players with multiple templates checked, some random variance is now applied when deciding the template, instead of just picking the one with the most similar rating. This creates more template variety between players who play often.
– Quickmatch: Fixed a bug with memberships expiring that could make templates un-changable.
– Unity: Reduced memory usage. This should fix the “Your device has run out of memory” error that some people were getting.
– Unity: Updated Unity version from 2017.2 to 2017.3.
– Unity: Updated layout of Quickmatch page.
– Unity: The map browser now has a checkbox “Hide locked maps” that can be used to hide or show maps you haven’t unlocked yet.
– Unity: The store now always shows coin prices, instead of only showing coin prices if you could afford it.
– Unity: Fixed a bug that could make the map unnecessarily zoom in if an animation played near the edge of the screen.
– Unity: Fixed “1 army per turn per turn” text. Thanks to saftschachtel for reporting this.
– Unity: Fixed several bugs that could cause errors when entering numbers greater than 2 billion into number fields.
– Unity: Fixed a bug that allowed the settings panel to allow opening multiple mini profile dialogs. Thanks to EFHIII for reporting this.
– Website: The WebGL app should load faster on repeated loads now. In Firefox, my computer can refresh the WebGL app in less than 5 seconds. Chrome is still much slower, so I still recommend using Firefox.
– Website: Updated a few pages to be more mobile-friendly, most notably the Map page.
– Website: Added receive card dialog setting to account settings page.
– Website: Fixed a bug that caused some players to get an error message when accessing quickmatch through the website.
– Website: Fixed a bug that made the radio buttons unclickable on the Create Custom Coin Game page. Thanks to MaikMcJuggle for reporting this.
– Website: Fixed the tournament links on a mobile device. Thanks to Derfellios for reporting this.
– Website: Fixed a bug that made the blacklist not work in Unity WebGL in some circumstances. Thanks to neal for reporting this.
– Website: Fixed a bug that could cause an error in Microsoft Edge when using the arrow keys to navigate between All/RealTime/MultiDay buttons. Thanks to Otto von Bismarck for reporting this.
– Flash: Fixed a bug with the redirect-to-unity prompt that appears when trying to open a Unity-only game.
I am using the standalone client on a 64 Bit Windows 10 machine. The app wanted to update, so I let it – it kept failing for a dll issue. Looked at the downloads & it was pulling the 32 bit version. When I pulled down the 64 bit, it worked flawlessly. Seems like the update utility did not select the correct version to update to.
Hey vicnus,
It’s true the auto-update always resorts to the 32 bit version, but that is intentional. The 32 bit version should work on all Windows computers, even if it’s 64 bit. If you get an error running the 32 bit version, please contact me with what the error is.