Update 5.09.1

Warzone has just been updated to version 5.09.1! This is a small update as a follow-up to yesterday’s update, which fixes a few bugs and re-generates Warzone Idle levels. This blog post describes what’s changed.

The website and standalone clients have been updated to this version now. The Android and iOS apps will be updated within the next week or so.

Changes

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 15. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Increased bonus income to be more in line with what people were used to in revision 13.
– Idle: Added template “Small Earth Commander and Bomb Card” to arenas.
– Idle: Fixed techs button buttons from disappearing in battles if you lose all of your mines.
– Website: Fixed error when loading single player custom game while signed out.
– Classic: Fixed public tournament with 0 entry fee and 0 extra coins not charging the creation cost.

Update 5.09: Coin game updates, tournament filter

Warzone has just been updated to version 5.09.0! This blog post describes what’s changed.

The website and standalone clients have been updated to this version now. The Android and iOS apps will be updated within the next week or so.

Coin Games

It’s now possible to create coin games directly in the Create Game page instead of having to use a special dedicated Create Coin Game page.

When creating a multi-player game, if you have at least 3 coins you’ll now see a new section labeled “Coin Settings”. Here you can specify whether your game is a coin game or not. Prior to this update, creating a coin game required going to a special Create Custom Coin Game page on the website which was confusing and didn’t allow for modifying your game settings directly on that page.

This method uses the exact same coin structure and settings restrictions as what was previously possible under the “Custom Coin Games” page.

In addition to specifying the entry fee in this new section, it’s now possible to donate additional coins to the winner of your game. This works just like how it has always worked for tournaments, except at the game level. this also means that now, for the first time, it’s possible to have free-to-enter coin games, just like tournaments.

App and Website Parity

By adding the coin game controls directly into the Create Game page, it also means that now the iOS/Android app can create coin games! This feature was previously only possible on the website.

This takes us one step closer to my long-standing goal to have feature parity between the mobile app and the website. We’re not there yet, but every step brings us closer. You may remember the previous update brought clan management features into the app, and late last year the app gained the ability to browse achievements. I also make sure new features work in both places, which is part of this goal.

It’s a valuable goal since there are actually more users of the app than the website, and I expect that it will only skew even more towards mobile in the future.

Filter Eliminated Tournaments

When you browse to the “My Tournaments” section of the app or website, it will no longer show you tournaments that you’ve been eliminated from, or round-robin tournaments where you’ve completed all of your games.

Prior to this update, it would show you all tournaments that you joined that were still active, even if you personally were no longer active in them.

You can still find these tournaments by going to the Past Tournaments section.

This is an improvement to the page as it helps keep only the tournaments you care about around on the page.

Other Changes

– Classic: Increased maximum size of public tournaments from 256 to 512 players.
– Classic: The My Games section now shows “View Final Turn” for games that you haven’t viewed the last turn of.
– Classic: Clicking a neutral during territory picking no longer highlights the green territories. Instead, if you do it too much, it now pops up a message telling you to pick the green territories to help newbies figure out what to do.
– Classic: Fixed clock hover dialog from opening and closing rapidly in games with lots of players.
– All: The clan chat announcement when a player joins an open clan now links to their name so you can view their profile easier.
– All: When a player joins a new clan while in an existing one, it now sends a message to the old clan’s chat room so it can be seen that they left.
– Unity/UJS: Made subtle graphical improvements to many different parts of the UI.
– Idle: Added battle targeting option for “Fewest unconquered armies”. It will be enabled once the update is rolled out to all platforms.
– Idle: Auto-conquer no longer causes the conquered territory to appear in the inspect area at the bottom. This helps make battles less chaotic.
– Idle: The Powers and Advancements tabs now have a maximum width to keep them from stretching too much on big screens.
– Idle: Fixed floating red number that would appear in the rare case that you could afford a tech via resource caches before conquering your first mine.
– Idle: You now get an explanation if you try to use a Skip Level power while you have all levels unlocked.
– Unity: Added support for a new custom map format that will improve the layering graphical glitches. It will be enabled in the future.
– Unity: Removed the “Keep me signed in” checkbox when signing in by email. It will always keep you signed in until you click Sign Out.
– UJS: Added word-break to fix clans with long words from pushing their text off the screen.
– Website: Fixed errant Real-Time Ladder tab on the Community dashboard.

Update 5.08: Clan updates

Warzone has just been updated to version 5.08.0! This update makes a bunch of improvements to clans and also fixes a bunch of bugs and rough edges. This blog post describes what’s changed.

The website and standalone clients have been updated to this version now. The Android and iOS apps will be updated within the next week or so.

Open Clans

One of the most common questions I see from new Warzone players is: “How do I join a clan?” Prior to this update, there was never a very good answer.

Now, we have a solution! Clan managers can open their clan by selecting the new “Open Clan” button on the clan page. When your clan is open, any Warzone player you don’t have on your block list will be allowed to join your clan by visiting your clan page and clicking Join Clan.

In addition, there’s a new “Join a Clan” button that appears under your name in the top right on the website, or by clicking the head button in the top right corner of the mobile app. Clicking “Join a Clan” presents you a list of all open clans, so you can pick one you’d like and join it right away.

This will enable many more people to get involved in clans and the Warzone community who found it unapproachable before.

Open clans will automatically close after 30 days. Any manager can re-open it after the 30 days passes if you want it to stay open longer. This is just done to ensure the open clan list stays fresh and doesn’t list clans that aren’t active anymore.

Open clans will also automatically close if they reach 40 players. Clans with more than 40 players can’t be opened, as it’s better to encourage having a variety of clans rather than a few enormous ones.

Clan Recovery

If a clan creator is no longer in their clan, or loses manager rights for any reason, they can now recover their manager rights by clicking the new “Recover Clan” button on the clan’s page.

Other Clan Improvements

All clan management features have been added to the mobile app! This means that clan creators and managers who use the app can now manage their clan without switching to the website.

When inviting players to your clan, you can now search for players by name instead of requiring them to be added to your friends list first.

As a clan manager, when removing players from your clan, it now shows if the player is inactive which makes it easy to trim out players who don’t play anymore.

The main clan page on the website, as well as the clan management pages, have been updated to use the UJS-powered equivilant pages. This helps when adding new features to clans since we won’t have duplicate functionality between the app and website.

Reduced the price of creating a new clan by 33%. Newly created clans are now limited to 40 players. Clans created before this update continue to have no limit.

Battle Indicator

When playing Idle, it now checks periodically to see if a battle is starting. If one is, and you’re eligible to join it, an icon will appear on the map to notify you about it. This helps players know when they can join a battle rather then expecting them to remember what time they start and visit the main menu at that time.

Also related to battles: There’s now a checkbox in the app settings that lets you disable the balloons that come up during battles to let you know you earned an attack.

Other Changes

– Idle: Fixed artifacts saying they had a 24 hour cooldown when they really had a 16 hour cooldown.
– Idle levels 14: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 14. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle levels 14: Techs are now much cheaper.
– Idle levels 14: Removed a duplicate bonus in Reconquest and Rise and Fall levels.
– Idle levels 14: Tweaked economy so its growth is less exponential over the course of a level. This should help keep items relevant for longer instead of being immediately replaced in value as soon as the next item is unlocked.
– Idle levels 14: Tweaked quantity of ingredients to smelters/crafters.
– Idle: Sorted the resources shown for each recipe in the Change Recipe dialog so that it’s consistent with other places within the app.
– Idle: Changed border color of techs you can afford from green to red to aid people with color blindness.
– Idle: Fixed the bottom tabs not being able to open far enough, and sometimes not being able to scroll to the bottom, on small phones in landscape orientation.
– Idle: Fixed text centering on the active dig area label.
– Idle: Fixed the idle app being able to join tournaments or open games, since they’d have no way to recall those games in the future. It now tells you to join them on the main Warzone app.
– Idle: Fixed the recipe stats dialog so it maintains your sort while clicking Refresh.
– Idle: Removed the autopilot button from non-members in the Idle app since the Idle app doesn’t have the ability to purchase membership.
– Idle: Removed the bonus level as it was a temporary feature.
– Idle: Fixed showing bonuses that had no rewards in the territory inspection.
– Idle: Fixed battles showing the wrong message if they fill up without you in them.
– Idle: Fixed “defeat all levels twice” achievement.
– Idle: Increased cost of buying from markets slightly.
– Idle: Hid player levels in Warzone Idle app since they have no meaning there.
– All: Fixed the “could not connect” message when your client was out of date instead of the correct message telling you to update.
– All: Fixed paging on pages like Open Games and My Games: when going to a later page and later returning when there are fewer items, it will now reset you to the first page rather than be empty.
– All: Fixed sign in with Facebook on Classic and Idle apps not signing into the same Warzone account.
– Classic: Improved the spacing and sizes of elements along the top bar of the main game to make everything space better for small phones in portrait mode.
– Map design: If a new map has multiple bonuses that define the exact same territories, it will now notify you of this and let you fix it before submitting.
– Map design: If a new map has multiple issues preventing it from being valid, the game will now list all of them instead of just the first one that was found.
– Unity: Lightened the color of blue links in discussion pages to make it easier to read.
– Unity: Fixed a bug that could make the clan chat room not recognize when you changed clans.
– Unity: Fixed team round-robin brackets so they don’t go off the top or bottom of the screen.
– Website: Fixed a bug with establishing a password for a Facebook account via the website.
– Website: Removed Facebook links from profile pages since they didn’t work anymore due to Facebook privacy changes.
– UJS: Fixed bonus links being slightly off-center.
– iOS: Fixed ad position on iPhone 12.
– iOS: Fixed crash that sometimes happened when rotating the device.
– iOS: Fixed sign in with apple on Warzone Classic and Warzone Idle not signing into the same Warzone account.