Warzone turns 3!

On this day, three years ago, Warzone was launched to the world.

I want to give a huge shout-out to all the people in the Warzone community. You are the best game community I’ve ever been a part of, and I’m glad I was able to create something that could bring people joy and keep people together through such a troubling year. Everyone one of you have my never-ending gratitude for making the game possible. Warzone may be a game about war, but I hope that we keep its contents in the realm of fantasy and can enjoy the game in peace forever.

It’s been a fun three years, and I look forward to the next 3! I have no plans to stop developing Warzone — I’d love to keep doing it every day for as long as I’m able.

Update 5.06.3

Warzone has just been updated to version 5.06.3! This updates re-balances some things and fixes some bugs.

The website has been updated to this version now. The Android and iOS apps will get this update over the next week or so.

Balance Changes

In prior balance updates, I have noted that the overall speed of the game wasn’t changed. For example, when Hospitals were introduced, armies on territories were adjusted up by roughly the same amount that hospitals saved so that the overall time it takes to complete a level didn’t change.

Well, this update is notable since the overall time it takes to complete a level is changing — to be faster! This is the first time they’ve ever changed in Warzone Idle’s history. The time to complete levels was decreased a bit, so all levels should play out slightly faster as a result of this update.

Draft Changes

Drafting was also tweaked a bit in this update. There are two components to calculating draft values: The first is a fixed amount that you get every draft. The second component chases a certain percentage of your income. This ensures that people who play infrequently still get value from the draft, without breaking the game entirely for the people who play frequently.

In this update, the second component is now independent of the first. This means that the fixed portion of the draft can go over the desired draft percentage. Prior to this change, techs/advancements/artifacts that increase draft values didn’t have much effect for players who draft frequently. This update fixes that.

Crafter Changes

The time it takes for crafters to craft an item has been increased in this update, as well as the number of alloys it takes to craft something. However, the sell price of the items they produce was increased by the same ratio, so that the profit per second remains the same. Additionally, the number of items required by techs was reduced by the same ratio, so that the time it takes to complete techs was not changed.

The net effect is that, over the long run, your throughput through crafters remains exactly the same as it did prior to this update. This is a beneficial change since it means that techs/advancements/artifacts that reduce crafter ingredients are more likely to be beneficial. If a crafter only requires 1 or 2 of something to craft, then it can be difficult or impossible for this type of bonus to help since it always rounds up to the nearest whole number. So this change makes the number of ingredients higher without affecting the throughput or profitability.

Smelters were not affected by this change — only crafters.

Other Changes

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 10. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Auto-conquer can now conquer multiple territories per game cycle. This also makes challenge levels faster.
– Idle: Fixed market purchase button not enabling when you gained enough money to purchase an item. Thanks to lairdman for reporting this.
– Idle: Fixed artifacts that lower smelter/crafter ingredients.
– Idle: Fixed a bug that caused an error if you closed the artifact dialog while dragging an artifact. Thanks to Muli for reporting this.
– Idle: Fixed bugs related to daylight savings time.
– All: Card pieces that an AI starts with in a community level can no longer be greater than 1000.
– All: Blocklisted players can no longer invite you to a game with the Rematch button.
– All: Fixed the order of the submit/cancel buttons on some community level editing dialogs.
– Unity: Fixed the size of the achievement image. Thanks to Timiniator for reporting this.

Update 5.06.2

Warzone has just been updated to version 5.06.2! This is a small update to fix a few bugs and make some minor improvements.

The website has been updated to this version now. The Android and iOS apps will skip this update and get these features in the next update.

Changes

– Idle: Dig sites that you have dug now disappear from the map.
– Idle: Challenge levels now show the elapsed game time at the top.
– Idle: Adjusted drafting formula. Armies drafted over time should remain the same, but they’ll be more evenly spread out and have less variation from the smallest to the biggest.
– Idle: Powers that can’t be claimed are once again hidden from the map, unless it’s a multi-level power in which case it remains to let players know why they can’t pick it up.
– Idle: Fixed a bug that could cause an error when digging for an artifact if not signed in.
– Idle: Fixed the daily bonus giving out Skip Level powers to players with all levels unlocked.
– Idle: Fixed territories or bonuses showing “0 money per second” in the inspect area.
– Idle: Fixed a bug that could cause progress to not be saved when switching between devices.
– Idle UJS: Fixed the mute button not appearing when signed out.
– Idle UJS: Fixed a bug that could delete your data when signing up for an account.

Update 5.06.1

Warzone has just been updated to version 5.06.1! This update opens up the Warzone Idle beta to everyone, meaning you don’t need to be invited to participate.

The website has been updated to this version now. The Android and iOS apps will receive this version in the next week or two.

Changes

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it! Today launches the 21st update to the game.

In addition to opening the beta to everyone, there are a few improvements in this update:

– Idle: Added a chance for global chat raffle to give out artifacts.
– Idle: Fixed showing “your excavation crew is already digging” message on dig sites that you’ve dug at previously.
– Idle: Fixed cache balloons showing you lower armies/money than you actually got if you had techs or advancements that increased it. Thanks to Muli for reporting this.
– Idle: Fixed a bug that could cause an error if you started multiple copies of the same level but from different versions of the app.

Update 5.06: Artifacts

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.06.0

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 20th update to the game. Today’s update is live on the website now. These changes will come to the Android and iOS app in the coming week or so.

Artifacts

Artifacts are the biggest feature to come to Warzone Idle since the beta launched!

When exploring a map, you now may come across a Dig Site. Digging here will unearth a valuable artifact, which have varying effects. Here are some examples:

Like advancements, artifacts are permanent. Once you get one you have it forever. You can have up to three artifacts equipped at any time. Any times/durations listed related to artifacts are in real-world time, not based on your idle time limit.

I’ll leave most of the details of Artifacts for players to discover rather than spoiling it all here. Happy digging!

Other Changes

– Idle: Added a “Locate” button in the hospital info dialog that will highlight the hospital location on the map.
– Idle: Increased resources received from market raids.
– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 10. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Increased duration of supercharge mine power.
– Idle: Increased effectiveness of hospital upgrades.
– Idle: Tuned sell prices of ores to be more consistent throughout a level.
– Idle: Tuned army camp formula to make army camp upgrades more meaningful, especially high level ones.
– Idle: Powers that you can’t claim now show up on the map, so that you can click on it and learn why you can’t claim it, rather than wondering why there are no powers in a level.
– Idle: Increased auto-sync frequency and streamlined the game saving process to increase reliability.
– Idle: Fixed size of resource caches.
– Idle: Fixed showing upgrade details on a maxed hospital.
– Idle: Fixed hospital sorting.
– Idle: Fixed “find” button on hospitals.
– Idle: Fixed tech prerequisites.
– Idle: Fixed very early-level caches being too big.
– Idle: Fixed market frequency.
– Idle: Fixed negative mercenary costs.
– Idle: Fixed “token not in cache” error.
– Idle: Fixed negative large number formatting. Thanks to Muli for reporting this.
– UJS: Images are now sized more appropriately for better performance.
– All: Fixed “armies per turn” label when inspecting bonuses in the custom scenario viewer. Thanks to Sick for reporting this.
– Unity: Fixed a bug if a real-time quickmatch game starts right as you click to another scene, such as the mail scene, that would prevent the app from showing you the game when you went back.

Update 5.05: Hospitals, separate caches

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.05.0

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 19th update to the game. Today’s update is live on the website now. These changes will come to the Android and iOS app in the coming week or so.

Hospitals

When exploring Warzone Idle levels, you can now find hospitals. When you own a hospital, it will allow you to retain some of your armies whenever you conquer territories on the map. Its effect is stronger when conquering territories that are close to the hospital.

Separate Caches

Prior to this update, you’d often find caches on the map that grant armies, money, and resources.

Now, these have been split into three different types of caches: Army Caches, Money Caches, and Resource Caches. Each one grants only its own respective benefit, but does triple the amount as before. This means that, in the long run, you’re getting the same amount of resources from caches total compared to before, but since you can see them on the map it creates more strategy in that you can prioritize which ones you want to go for.

Other Changes

– Idle: Added a new level.
– Idle: When an auto-advancement does something, a small message now appears in the bottom left corner letting you know what it did.
– Idle: Tuned recipes, techs, mercenary costs.
– Idle: Updated the icon for the Arena.
– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 9. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Balloons now wait slightly longer before auto-closing.
– Idle: Added icon next to mercenary camps.
– Idle: Fixed a bug that made map cache not work in some cases when playing multiple levels. This helps playing offline when in multiple levels.
– Unity: Decreased minimum army number size when zooming in.
– Unity: Increased default FPS to 60. You can change it in the settings if you want something else.
– All: Reduced fixed boot time from 3 minutes to 2 minutes in the following quickmatch templates: Strategic 1v1, Strategic 2v2, MME Commanders LD No Cards, and Multi-Attack MME Light Fog LD. They still retain the 5 minutes banked time.
– All: The mail page now puts unread messages on the top, but only within the current page.

Update 5.04.4

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.04.4

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 18th update to the game. Today’s update is live on the website now. The iOS and Android apps will skip this version and get these features in the next update.

Army Number Zooming

When zooming in on the map in the web version of Warzone (UJS client), the army numbers now shrink. This helps improve spacing when things are cluttered.

This feature has existed in the iOS and Android versions of Warzone for a while, but now players who play on the web version can enjoy it too!

Other Changes

– Idle: Resume buttons on the main menu now include the level name. You may need to start a new level before it will appear.
– Idle: Clicking “Play” next to a level you have in-progress now resumes that level instead of trying to start a new copy.
– UJS: The draft locator indicator circle now moves with the map properly as you pan or scale the map.

Update 5.04.3

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it! Today launches the 17th update to the game.

Simultaneous Release

For the first time in Warzone’s history, this update will be launched simultaneously on all platforms.

Usually, the website and standalone clients are released right away, with the Android and iOS updates following over the coming week. Instead, with this update the Android and iOS updates are being published right away, and should be available on their respective app stores either right away or within a matter of hours.

While it isn’t strictly necessary to do for this update, it’s something worth doing for practice in case it becomes necessary for a future update. This is part of what beta is all about — testing things and refining the process. This won’t happen very often since it’s a lot more work to do.

Changes in this Update

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 8. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Tuned recipe profitability.
– Idle: Tuned mercenary cost. The goal is to have about 20% of the money you earn in a level go towards purchasing mercenaries.
– Idle: Auto-conquer, along with all other auto-advancements, now retain their on/off state when changing levels. Previously, they turned on when you started a new level.
– Idle: Decreased draft sizes slightly.
– Idle: Increased money earned from territories slightly.
– Idle: Skip Level and Inspire Merceniaries powers are slightly less common.
– Idle: The Fog Buster power now reveals a flat 150 territories on the map instead of 20%.
– Idle: Increased armies that army camps produce from leveling it up.
– Idle: Made later techs in a level a bit easier.
– Idle: Caches on bonuses are now bigger than caches on territories.
– Idle: Fixed Zinc ore advancement that was accidentally removed.
– Idle: Fixed overlapping bonus link on Reconquest map.
– Idle: Fixed a bug that could cause an error if you click Next Level while the game was syncing. Thanks to captainjoe for reporting this.
– Idle: Fixed a bug that caused an error if you clicked “Find” next to an asset while the animation of acquiring it was still playing.
– Unity: Added options for 90 fps and 120 fps.

Update 5.04.2

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.04.2

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 16th update to the game. Today’s update is live on the website now. These changes will eventually come to the iOS and Android apps too, though since this update doesn’t contain anything urgent, I’m not sure when.

Changes

– Idle: The Market Raid now generates about one day’s worth of production of each resource type instead of a flat 50.
– Idle: Auto-conquer was returned to its old behavior of treating empty territories the same as non-empty ones.
– Idle: Balloons wait slightly longer before auto-closing.
– Idle: The main menu now only shows the first three locked levels. The challenge level menu only shows levels you’ve unlocked.
– Idle: Fixed powers on bonuses disappearing when you need to claim them. Thanks to Diabolicus for reporting this.
– Idle: Fixed assets conquered from bouses not being added to the tab if you had bonus balloons turned off in the settings. Thanks to mm for reporting this.
– Idle: Fixed color of the particle effect during challenge levels. Thanks to Olja for reporting this.
– Idle: Fixed error that came up if you tried to buy a tech you didn’t meet the prereqs for.
– Idle: Fixed the upgrade info button appearing when a camp or mine was maxed.
– Idle: Fixed a bug that made “15 unearned achievements” show fewer than 15 if you had completed all WZI achievements or all WZC achievements.
– Idle: Fixed a bug that could make updates fail when you had spotty internet connection. Thanks to Levinardo daVani for reporting this.
– Idle: Fixed market dialog not allowing purchase with slider when you could afford only 1 of an item. Thanks to master of desaster for reporting this.
– Idle UJS: Fixed a bug that could cause old levels to be sent to the server.
– UJS: Fixed tables not layout out their data correctly until the browser was resized. Thanks to Diabolicus for reporting this.
– UJS: Fixed details when hovering over data points on graphs. Thanks to Diabolicus for reporting this.
– Unity: Added support for creating clan forum threads. Thanks to JK_3 for pointing out this was missing.
– Unity: Removed the “Auto” option from startup setting since it’s the same as setting it to Warzone Idle.
– All: Players winning coin tournaments is now announced in the chat room.
– All: Re-sorted forums to be more logical instead of simply sorting in the order they were created.
– All: Fixed playing an airlift card after a gift card on the same territory. Thanks to Muli for reporting this.
– All: Fixed creating custom coin games with randomized bonuses mod. Thanks to Juan for reporting this.
– All: Fixed a bug that could make messages time out unnecessarily. Thanks to Levinardo daVani for reporting this.

Update 5.04: Rewarded bonuses, statistics

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.04

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 15th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Rewarded Bonuses

Prior to this update, the only thing you’d ever get from conquering a bonus is a source of money. Now, bonuses can have any reward, just like territories.

For example, here you can see Australia in the tutorial level now gives a cache as its reward for conquering it:

Once you start a new level after installing the update, take a look around the map at the bonuses and see what rewards await you!

Statistics Advancement

A new advancement has been added to the Advancements tab: Statistics! Unlocking the statistics advancement will unlock all sorts of interesting details that you can see about your empire. Some examples of things you can see:

  • Reveals how much ore or armies an upgrade to a mine or army camp will give if you purchase it.
  • Reveals how many armies the Joint Strike advancement has saved you in the current level.
  • Reveals how much ore you’re generating per second of each ore type.
  • Reveals stats about recipes you’ve found. Shows the cost of its ingredients, profit, profit per second, number you have the resources to make, how many of your smelters/crafters are already working on that recipe, and how many are needed for all un-purchased techs that you can see.
  • Reveals all techs included in your current level and their requirements.
  • Reveals how many armies are visible on unconquered territories on the map.
  • Reveals stats about each level: How many times you’ve played it, won it, what powers you’ve earned from it, how much AP you’ve earned from it.

Note that some information, such as the sources of your money and armies, has also been moved to be an unlockable in the Statistics Advancement. Prior to this update, this information was available without needing to spend AP on an advancement. I understand this may be frustrating to players to have to spend AP to get something they previously had for free, but in the long run it will be better since it gives more value to the advancement and helps reduce data-overload for new players.

Other Changes

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were already in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 6. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Auto-conquer now shows the conquer animation.
– Idle: Adjusted armies received from caches so they total about 17-22% of the armies you get from a level.
– Idle: Removed one-territory bonuses on the map Orbis Veteribus Notus.
– Idle: Made “Skip level” power slightly less likely to come up from daily bonuses.
– Idle: Fixed display of resources so they’ll never round up. If you have 1.6 copper bars it will now show 1 instead of 2.
– Idle: Fixed distribution of powers and arenas so they’re more spread out throughout a level. Thanks to hexe for reporting this.
– Idle: Fixed 10k and 100k achievement typo, they’re actually 10m and 100m.
– Idle: Fixed sell price of early ores in big levels so they can go below 1.
– Idle: Fixed spelling of Lens. Thanks to jss for reporting this.
– Idle UJS: The market and mercenary camp now support pressing the Enter button to confirm purchases.
– Idle UJS: Fixed market text box not defaulting to a number upon selecting a resource.
– Unity: Fixed “Could not connect” dialog appearing when playing offline.
– All: Fixed a bug with the non-random AI that made it inconsistent when there were no bonuses. Thanks to Muli for reporting this.