Editing Diplomacy
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− | + | This is a [[mod]] that prevents allied players from attacking each other. With this mod, there are no more Public Enemies, and you do not necessarily have to declare war anymore. | |
− | + | If you are not a member, ask a member to create a game with this mod for you! | |
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− | + | As of November 3, 2018: Unlike regular [[diplo]] games, there are 2 main differences: | |
+ | - when proposing an alliance, you have to select for how many turns alliances will last. | ||
+ | - everyone starts at war with each other. If you don't want to allow people to attack each other at the beginning of the game, the game creator should add the [[Safe Start]] Mod and select 2 as the number of turns. | ||
− | + | == How to use: == | |
+ | Use the mod menu to propose alliance for x number of turns. Click Game, then Mod:Diplomacy, then Propose Alliance. | ||
− | + | == FAQ == | |
+ | Q: What happens if I attack someone I'm allied with? | ||
+ | A: Your attacks will be ignored (your attack order will be skipped) | ||
− | + | Q: I am allied with someone; how do I break off the alliance? | |
− | + | A: Propose an alliance of 1 turn. The other player has to accept it. The last proposed and accepted alliance overrides the previous alliance between 2 players. If the other player does not accept the new alliance, you will have to wait for your existing alliance to end. | |
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− | + | Q: Someone attacked me but we were allied. They are Public Enemy, right? | |
− | + | A: No, your alliance expired. When alliances expire, assume that war starts right away! | |
− | == | + | ==See also== |
− | + | *[[Diplomacy Gametype]] | |
+ | *[[Mods]] | ||
+ | *[https://github.com/FizzerWL/ExampleMods/tree/master/DiplomacyMod]source code |