Mod API Reference:CustomScenario: Difference between revisions

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Created page with " '''CustomScenario''': * '''SlotsAvailable''' ''IEnumerable<Slot>'': * '''Territories''' ''Table<[[Mod API Refer..."
 
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'''CustomScenario''':  
'''CustomScenario''':  
* '''SlotsAvailable''' ''[[Mod API Reference:IEnumerable|IEnumerable]]<[[Mod API Reference:Slot|Slot]]>'':  
* '''SlotsAvailable''' ''Array<[[Mod API Reference:Slot|Slot]]>'':  
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'':
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'':
== Functions ==
* '''WL.CustomScenario.Create'''('''map''' ''[[Mod API Reference:MapDetails|MapDetails]]'') (static) returns [[Mod API Reference:CustomScenario|CustomScenario]]:  Pass the MapDetails instance that is in use for this game.
[[Category:Mod API Reference]]

Latest revision as of 17:03, 4 December 2018

CustomScenario:

Functions

  • WL.CustomScenario.Create(map MapDetails) (static) returns CustomScenario: Pass the MapDetails instance that is in use for this game.