Negative bonuses: Difference between revisions
Jump to navigation
Jump to search
Created page with "Bonuses can be configured to take away income instead of give it. This can be configured directly into the map by the map designer, or a game creator can [[Overridden bonuses|ov..." |
m Abandon was renamed to emergency blockade years ago |
||
(2 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
While this is against the original idea behind bonuses, some map creators use this strategy to create areas that players should try to avoid. | While this is against the original idea behind bonuses, some map creators use this strategy to create areas that players should try to avoid. | ||
The [[blockade card]], [[gift card]], or [[ | The [[blockade card]], [[gift card]], or [[Blockade_card#Emergency_Blockade_Card|emergency blockade card]] can be used give away territories to try to avoid controlling the negative bonus. However, if these cards are not available, the only way to lose the bonus is for another player to attack it. | ||
=See Also= | ==See Also== | ||
* [[Bonuses]] | * [[Bonuses]] | ||
* [[Overridden bonuses]] | * [[Overridden bonuses]] | ||
* [[Income calculation]] | * [[Income calculation]] | ||
[[Category:Gameplay]] |
Latest revision as of 02:04, 25 January 2020
Bonuses can be configured to take away income instead of give it. This can be configured directly into the map by the map designer, or a game creator can override a bonus to be worth a negative amount.
While this is against the original idea behind bonuses, some map creators use this strategy to create areas that players should try to avoid.
The blockade card, gift card, or emergency blockade card can be used give away territories to try to avoid controlling the negative bonus. However, if these cards are not available, the only way to lose the bonus is for another player to attack it.