Wastelands+: Difference between revisions
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|creatorToken=9522268564 | |creatorToken=9522268564 | ||
|creatorName=DanWL | |creatorName=DanWL | ||
| | |tag1=Convenience | ||
|tag2=Diplomacy | |||
|tag3=Strategic | |||
|source=https://github.com/DanWaLes/Warzone/tree/master/mymods/Wastelands%2B | |source=https://github.com/DanWaLes/Warzone/tree/master/mymods/Wastelands%2B | ||
}} | }} |
Revision as of 23:35, 11 November 2023
Mod name | Wastelands+ |
Creator | DanWL |
Made public on | ????-??-?? |
Category | Experimental |
Tags | tags |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
Wastelands+ enables multiple groups of wastelands to be created at the start and throughout the game. It combines the following mods: Randomized wastelands, Runtime Wastelands and Late Wastelands. Unlike regular wastelands, you can prevent the total amount of wastelands from reducing the territory limit.
Because many wastelands can be created, a territory could have multiple wasteland values. By default, the first wasteland will never be replaced. It is possible to change this behaviour by enabling "wasteland overlaps".
The different "overlap modes" are:
1 | Randomly choose which gets used |
2 | Newest overrides |
3 | Use smallest wasteland |
4 | Use largest wasteland |
You can also limit the total times a territory can have a "wasteland overlap" per turn. 0 = unlimited, min is 1 and max is 3.