Runtime Wastelands
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− | + | {{Mod infobox | |
+ | |name=Runtime Wastelands | ||
+ | |creatorToken=5852007897 | ||
+ | |creatorName=dabo1 | ||
+ | |tags=#Silly<br>#Strategic | ||
+ | |source=https://github.com/dabo123148/WarlightMod/tree/master/RuntimeWasteland | ||
+ | }} | ||
+ | |||
+ | This [[mod]] creates N [[wastelands]] per turn, which are placed on random neutral territories. The runtime wastelands will have the same size as the normal ones. If wastelands are disabled, runtime wastelands of size 0 will be created. | ||
+ | |||
+ | == Compatibility == | ||
+ | Note that this mods uses [[Mod_API_Reference:TerritoryModification|TerritoryModification]].SetArmiesTo instead of TerritoryModification.AddArmies. AddArmies is preferred to SetArmiesTo for greater compatibility. | ||
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[[Category:Mods]] | [[Category:Mods]] |
Revision as of 23:05, 12 November 2023
Mod name | Runtime Wastelands |
Creator | dabo1 |
Made public on | ????-??-?? |
Category | Experimental |
Tags | #Silly #Strategic |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod creates N wastelands per turn, which are placed on random neutral territories. The runtime wastelands will have the same size as the normal ones. If wastelands are disabled, runtime wastelands of size 0 will be created.
Compatibility
Note that this mods uses TerritoryModification.SetArmiesTo instead of TerritoryModification.AddArmies. AddArmies is preferred to SetArmiesTo for greater compatibility.