Wastelands+: Difference between revisions

From Warzone Wiki
Jump to navigation Jump to search
DanWL60 (talk | contribs)
No edit summary
DanWL60 (talk | contribs)
No edit summary
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Mod infobox
{{Mod infobox
|name=[[Wastelands+]]
|name=Wastelands+
|creatorToken=9522268564
|creatorToken=9522268564
|creatorName=DanWL
|creatorName=DanWL
|tag1=Convenience
|tags=#Convenience<br>#Diplomacy<br>#Strategic
|tag2=Diplomacy
|tag3=Strategic
|source=https://github.com/DanWaLes/Warzone/tree/master/mymods/Wastelands%2B
|source=https://github.com/DanWaLes/Warzone/tree/master/mymods/Wastelands%2B
}}
}}


[[Wastelands+]] enables multiple groups of [[wastelands]] to be created at the start and throughout the game. It combines the following mods: [[Randomized wastelands]], [[Runtime Wastelands]] and [[Late Wastelands]]. Unlike regular wastelands, you can prevent the total amount of wastelands from reducing the [[Territory Limit|territory limit]].
This [[mods|mod]] enables multiple groups of [[wastelands]] to be created at the start and throughout the game. It combines the following mods: [[Randomized wastelands]], [[Runtime Wastelands]] and [[Late Wastelands]]. This is to let each of the other wasteland mods to correctly function. There is no way to know for sure which territories are wasteland - have to check each territory to see if it matches the wasteland sizes. [[Wastelands+]] solves this issue by keeping track of normal wastelands and any created by the mod itself.
 
Unlike regular wastelands, you can prevent the total amount of wastelands from reducing the [[Territory Limit|territory limit]].


Because many wastelands can be created, a territory could have multiple wasteland values. By default, the first wasteland will never be replaced. It is possible to change this behaviour by enabling "wasteland overlaps".
Because many wastelands can be created, a territory could have multiple wasteland values. By default, the first wasteland will never be replaced. It is possible to change this behaviour by enabling "wasteland overlaps".
Line 30: Line 30:


You can also limit the total times a territory can have a "wasteland overlap" per turn. 0 = unlimited, min is 1 and max is 3.
You can also limit the total times a territory can have a "wasteland overlap" per turn. 0 = unlimited, min is 1 and max is 3.
== See also ==
* [[Late_Wastelands]]
* [[Randomized Wastelands]]
* [[Runtime Wastelands]]


[[Category:Mods]]
[[Category:Mods]]

Revision as of 00:12, 15 November 2023

Mod name Wastelands+
Creator DanWL
Made public on ????-??-??
Category Experimental
Tags #Convenience
#Diplomacy
#Strategic
Runs on Warzone version 4.14.2+
Source code GitHub

This mod enables multiple groups of wastelands to be created at the start and throughout the game. It combines the following mods: Randomized wastelands, Runtime Wastelands and Late Wastelands. This is to let each of the other wasteland mods to correctly function. There is no way to know for sure which territories are wasteland - have to check each territory to see if it matches the wasteland sizes. Wastelands+ solves this issue by keeping track of normal wastelands and any created by the mod itself.

Unlike regular wastelands, you can prevent the total amount of wastelands from reducing the territory limit.

Because many wastelands can be created, a territory could have multiple wasteland values. By default, the first wasteland will never be replaced. It is possible to change this behaviour by enabling "wasteland overlaps".

The different "overlap modes" are:

1 Randomly choose which gets used
2 Newest overrides
3 Use smallest wasteland
4 Use largest wasteland

You can also limit the total times a territory can have a "wasteland overlap" per turn. 0 = unlimited, min is 1 and max is 3.

See also