Capture The Flag: Difference between revisions

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{{stub}}
{{Mod infobox
{{Mod infobox
|creatorToken=42131172405
|creatorToken=42131172405
|creatorName=Just_A_Dutchman_
|creatorName=Just_A_Dutchman_
|madePublicOn=2022-03-18 {{ref|https://www.warzone.com/Forum/611893-new-capture-flag-mod}}
|madePublicOnYear=2022
|tags=#Strategic
|madePublicOnMonth=03
|madePublicOnDay=18
|madePublicOnRef={{ref|https://www.warzone.com/Forum/611893-new-capture-flag-mod}}
|tags={{modtag|Strategic}}
|appversion=5.24.1
|appversion=5.24.1
|source=https://github.com/JustMe003/WarzoneMods/tree/main/Capture%20The%20Flag
|source=https://github.com/JustMe003/WarzoneMods/tree/main/Capture%20The%20Flag
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}}


[[Category:Mods]]
This [[mod]] adds flags to the game. If a player or team looses too many of their flags, they will become eliminated.
 
At the start of the game, flags are randomly distributed on territories. During the game, players or teams can capture flags. Once a <strong>Flag</strong> becomes captured, it becomes a <strong>Captured Flag</strong>. Flags can be used in attacks or transfers, but can only be moved if the moving cooldown has been reached. Flags never get destroyed during combat.
 
Game creators can customize:
* The number of flags per player/team (defaults to 1, min 1, max 5).
* The number of flags a player or team has to lose to be eliminated (defaults to 1, min 1, max 5).
* The amount of permanent extra income a player gets on capturing a flag (defaults to 3, min 1, max 10).
* How many turns must pass in order for flags to be moved (defaults to 1, min 0, max 5).
 
Game creators can type in higher values for each of those settings (instead of using the number slider), no absolute upper limit is forced.

Latest revision as of 17:18, 3 October 2024

Mod nameCapture The Flag
CreatorJust_A_Dutchman_
Made public on2022-03-18[1]
CategoryExperimental
Tags#Strategic
Requires Warzone version5.24.1+
Source codeGitHub
Flag.png
A Flag
Attack power0
Defence power0
Can be transferred to teammatesYes
Can be airlifted to selfYes
Can be airlifted to teammatesYes
Can be giftedNo
Combat order0
Damage to kill0
Starting healthN/A
Visible to all playersNo
FlagCaptured.png
A Captured Flag
Attack power0
Defence power0
Can be transferred to teammatesYes
Can be airlifted to selfYes
Can be airlifted to teammatesYes
Can be giftedNo
Combat order0
Damage to kill0
Starting healthN/A
Visible to all playersNo

This mod adds flags to the game. If a player or team looses too many of their flags, they will become eliminated.

At the start of the game, flags are randomly distributed on territories. During the game, players or teams can capture flags. Once a Flag becomes captured, it becomes a Captured Flag. Flags can be used in attacks or transfers, but can only be moved if the moving cooldown has been reached. Flags never get destroyed during combat.

Game creators can customize:

  • The number of flags per player/team (defaults to 1, min 1, max 5).
  • The number of flags a player or team has to lose to be eliminated (defaults to 1, min 1, max 5).
  • The amount of permanent extra income a player gets on capturing a flag (defaults to 3, min 1, max 10).
  • How many turns must pass in order for flags to be moved (defaults to 1, min 0, max 5).

Game creators can type in higher values for each of those settings (instead of using the number slider), no absolute upper limit is forced.