Medics: Difference between revisions
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This [[mod]] adds <strong> | This [[mod]] adds <strong>Medics</strong> to the game. Medics only recover armies on territories it borders and cannot recover armies while attacking. Medics only recover armies which belong to the same player that bought the Medic. If a territory that has a Medic is attacked and there is not a territory that has another medic owned by the same player that is connected to the territory, armies will not be recovered. | ||
[[Commerce]] must be enabled for the mod to take effect. | [[Commerce]] must be enabled for the mod to take effect. | ||
== Settings == | |||
Game creators can customize: | Game creators can customize: | ||
* The amount of [[gold]] to purchase a Medic | * The amount of [[gold]] to purchase a Medic | ||
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* The maximum number of Medic units a player can have before buying another | * The maximum number of Medic units a player can have before buying another | ||
To purchase a Medic, go to Build > {{FULLPAGENAME}}. They can only be purchased on territories the player buying it owns. Purchasing a Medic can happen during <em>any</em> [[turn phases|turn phase]]. If the territory no longer | == Purchasing Medics == | ||
To purchase a Medic, go to Build > {{FULLPAGENAME}}. They can only be purchased on territories the player buying it owns. Purchasing a Medic can happen during <em>any</em> [[turn phases|turn phase]]. | |||
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is not equal to the cost in the order, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back. | |||
== See also == | == See also == | ||
[[Special units are Medics]] | * [[Special units are Medics]] | ||
{{Special Units}} | {{Special Units}} |
Latest revision as of 19:25, 5 October 2024
Mod name | Medics |
Creator | Just_A_Dutchman_ |
Made public on | 2022-11-01 |
Category | Experimental |
Tags | #Diplomacy #Strategic #Commerce |
Runs on Warzone version | 5.24.1+ |
Source code | GitHub |
Attack power | Customizable, same as Defence power |
Defence power | Customizable, same as Attack power |
Can be transferred to teammates | Yes |
Can be airlifted to self | Yes |
Can be airlifted to teammates | Yes |
Can be gifted | Yes |
Combat order | 9120 |
Damage to kill | Customizable, same as Defence power |
Starting health | N/A |
Visible to all players | No |
This mod adds Medics to the game. Medics only recover armies on territories it borders and cannot recover armies while attacking. Medics only recover armies which belong to the same player that bought the Medic. If a territory that has a Medic is attacked and there is not a territory that has another medic owned by the same player that is connected to the territory, armies will not be recovered.
Commerce must be enabled for the mod to take effect.
Settings
Game creators can customize:
- The amount of gold to purchase a Medic
- The percentage of armies that are recovered by Medics
- The amount of armies a Medic is worth
- The maximum number of Medic units a player can have before buying another
Purchasing Medics
To purchase a Medic, go to Build > Medics. They can only be purchased on territories the player buying it owns. Purchasing a Medic can happen during any turn phase.
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is not equal to the cost in the order, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.