Clan Wars: Difference between revisions
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The timeslot will list out one or more template options. The number of template options is dynamic based on the historic demand for that particular timeslot. | The timeslot will list out one or more template options. The number of template options is dynamic based on the historic demand for that particular timeslot. | ||
The Clan War will attempt to make as many games as possible among the players who queued for each template. It will never match clan mates against each other. If someone isn't able to get a game, such as if an odd number of players register for a | The Clan War will attempt to make as many games as possible among the players who queued for each template. It will never match clan mates against each other. If someone isn't able to get a game, such as if an odd number of players register for a template, that player will get a free win. However, to prevent abuse, free wins are never awarded to players if at least one of their clanmates got a game on that template. | ||
== Team Templates == | == Team Templates == | ||
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== Clan War Map == | == Clan War Map == | ||
In addition to having a leaderboard, Clan War season progress is visualized by having a giant map. Clans who win games are rewarded by getting a territory on the Clan War Map in their color. Subsequent territories a clan earns will be placed nearest to their first one, so clans will expand out in a circle over time. The season ends at the end of a day (in GMT timezone) in which the map filled up. | |||
While the exact territories and bonuses don’t have any strategic meaning, the map helps visualize how well clans are doing compared to others by seeing how big their circle is. It also makes it easier to visualize how much time is left in the season simply by how filled the map is. | |||
While the exact territories and bonuses don’t have any strategic meaning, | |||
Since clans are expanding outwards as circles, if they bump into another clan it will create visually interesting patterns, which will help visualize how the Clan War went for each clan. If a clan has a lot of success early, they might have a big uninterrupted circle, whereas if a clan had success late in the Clan War, their territories might be more scattered as they filled in gaps around the map. | Since clans are expanding outwards as circles, if they bump into another clan it will create visually interesting patterns, which will help visualize how the Clan War went for each clan. If a clan has a lot of success early, they might have a big uninterrupted circle, whereas if a clan had success late in the Clan War, their territories might be more scattered as they filled in gaps around the map. | ||
== Rewards == | == Rewards == | ||
All players who | All players who contributed in a Clan War are given a free Warzone Idle cache at the end of the season. The cache size goes up based on the number of points your clan got. | ||
Note that you '''participated''' in the clan war if you played at least one clan war game, regardless of whether you win or not. | Note that you '''participated''' in the clan war if you played at least one clan war game, regardless of whether you win or not. Rewards are given to '''contributors''', who are players that won at least one clan war game during the season. | ||
In designing Clan Wars, a lot of effort was put into making sure that it’s fun for everyone who participates. In a traditional ladder, Fizzer feels it’s a lot of fun for the top 10%, who are competing for a high rank, but pretty bland for the majority. For players in the bottom half, their rank more has to do with how many participants there are instead of their actions. | In designing Clan Wars, a lot of effort was put into making sure that it’s fun for everyone who participates. In a traditional ladder, Fizzer feels it’s a lot of fun for the top 10%, who are competing for a high rank, but pretty bland for the majority. For players in the bottom half, their rank more has to do with how many participants there are instead of their actions. | ||
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*Rewards for achieving a high rank; | *Rewards for achieving a high rank; | ||
*Rewards for conquering a certain number of | *Rewards for conquering a certain number of wins. | ||
While only the best strategic minds will qualify for the high-rank rewards, the number-of-territory rewards should be achievable by clans of all skill levels. For example: | While only the best strategic minds will qualify for the high-rank rewards, the number-of-territory rewards should be achievable by clans of all skill levels. For example: | ||
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*10th-20th place: one uncommon artifact, 1 Free Cache Power | *10th-20th place: one uncommon artifact, 1 Free Cache Power | ||
Win rewards: (edit: effects last for three weeks) | |||
* Alloys sell for 10% more | |||
* Mercenaries are 10% cheaper | |||
* Items sell for 10% more | |||
* 30% faster artifact cooldown | |||
* Challenge level army camps give 40% more armies | |||
* 10% more armies from caches | |||
* 20% faster dig times | |||
* 15% more AP from levels | |||
* Battle attacks against you reduced by 20% | |||
In addition to these rewards, all players who contribute to a Clan War season will get a free Idle cache at the end of the season. The size of the cache goes up based on the number of territories your clan conquers. | |||
== End-of-day Processing == | |||
At midnight GMT, clan wars processes the previous day’s worth of games. During this end-of-day processing, several things happen: | |||
* Rewards are given out, based on the number of wins each clan got. See the rewards screen for details. | |||
* Each clan’s win strength is calculated (see below) | |||
* Each clan’s points are calculated. Points = number of wins * win strength | |||
* Territories on the clan war map are awarded based on the number of points scored | |||
* If all territories on the map are conquered, the season ends and a new season begins | |||
You’ll be able to see which day each clan war game finished in, as the new UI shows off in a clan’s games where the day ended with all the details about the calculations that went into that day. | |||
== Win Strength == | |||
All clans, regardless of size, can earn up to a theoretical 25 points each day. | |||
Here’s how the win strength is calculated for a single day: | |||
* | * For a clan with 25 or fewer players, the win strength will always be 100%, meaning each win will always be worth 1 point. | ||
* | * For a clan with 25-50 players, where 25 or fewer players participate in clan wars in a day, the win strength will always be 100%. | ||
* | * For a clan with 25-50 players, where more than 25 players participate in a day, the win strength will be calculated as: 25 / NumberOfParticipators | ||
* | * For a legacy uncapped clan with more than 50 players, where (ClanSize – 25) or fewer players participate in a day, win strength is calculated as 25 / (ClanSize – 25). This means that they want (ClanSize – 25) players in their clan to compete to achieve the maximum daily score of 25. | ||
== Estimated points == | |||
The official win strength of each clan won’t be known until the end-of-day processing. However, to help show more accurate rankings, the clan wars ranking page will estimate the current day’s win strength and points and add these points into their displayed total. This prevents having to wait until the end of the day to see where your clan stands. | |||
Clicking into a clan’s page will make it clear how many points its showing are real and how many are part of the estimate. | |||
== Past Clan Wars == | == Past Clan Wars == | ||
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| The Boiz Army | | The Boiz Army | ||
|} | |} | ||
[[Category:Community]] |
Latest revision as of 07:06, 28 October 2024
Clan Wars are clan-based competitions within Warzone. You can find its details in the mobile app by selecting Clan Wars from the upper right menu, or on the website under the Community tab.
To participate, you must first be in a clan. If you need a clan, select "Join a clan" from the upper right menu.
Timeslots
To participate in the clan war, come to this page during an active timeslot. Timeslots happen at regular intervals each day.
When a timeslot is active, you can get a real-time game on a template of your choosing against an opposing clan. Do your best to win! You can only join one clan war game per day.
The timeslot will list out one or more template options. The number of template options is dynamic based on the historic demand for that particular timeslot.
The Clan War will attempt to make as many games as possible among the players who queued for each template. It will never match clan mates against each other. If someone isn't able to get a game, such as if an odd number of players register for a template, that player will get a free win. However, to prevent abuse, free wins are never awarded to players if at least one of their clanmates got a game on that template.
Team Templates
When playing a team templates, for example Strategic 2v2, each winning player counts as one clan war win, so one game can result in multiple wins.
Different clans are never mixed within one team. Therefore, it's important when queuing for a team template that you make sure enough people from your clan queue to make a team. If you queue alone to a team template, you won't get a game and won't get a free win. You will, however, be able to queue for the next timeslot.
Clan War Map
In addition to having a leaderboard, Clan War season progress is visualized by having a giant map. Clans who win games are rewarded by getting a territory on the Clan War Map in their color. Subsequent territories a clan earns will be placed nearest to their first one, so clans will expand out in a circle over time. The season ends at the end of a day (in GMT timezone) in which the map filled up.
While the exact territories and bonuses don’t have any strategic meaning, the map helps visualize how well clans are doing compared to others by seeing how big their circle is. It also makes it easier to visualize how much time is left in the season simply by how filled the map is.
Since clans are expanding outwards as circles, if they bump into another clan it will create visually interesting patterns, which will help visualize how the Clan War went for each clan. If a clan has a lot of success early, they might have a big uninterrupted circle, whereas if a clan had success late in the Clan War, their territories might be more scattered as they filled in gaps around the map.
Rewards
All players who contributed in a Clan War are given a free Warzone Idle cache at the end of the season. The cache size goes up based on the number of points your clan got.
Note that you participated in the clan war if you played at least one clan war game, regardless of whether you win or not. Rewards are given to contributors, who are players that won at least one clan war game during the season.
In designing Clan Wars, a lot of effort was put into making sure that it’s fun for everyone who participates. In a traditional ladder, Fizzer feels it’s a lot of fun for the top 10%, who are competing for a high rank, but pretty bland for the majority. For players in the bottom half, their rank more has to do with how many participants there are instead of their actions.
To accomplish this, Clan War rewards are divided into two categories:
- Rewards for achieving a high rank;
- Rewards for conquering a certain number of wins.
While only the best strategic minds will qualify for the high-rank rewards, the number-of-territory rewards should be achievable by clans of all skill levels. For example:
Rank rewards:
- 1st place: 5,000 coins distributed evenly among all contributors, a rare artifact, 1 of every Idle power
- 2nd place: 3,000 coins distributed evenly among all contributors, a rare artifact, 1 multi-level power
- 3rd-5th place: 1,000 coins distributed evenly among all contributors, two uncommon artifacts, 2 time warp powers
- 6th-9th place: 400 coins distributed evenly among all contributors, one uncommon artifact, 1 free cache power
- 10th-20th place: one uncommon artifact, 1 Free Cache Power
Win rewards: (edit: effects last for three weeks)
- Alloys sell for 10% more
- Mercenaries are 10% cheaper
- Items sell for 10% more
- 30% faster artifact cooldown
- Challenge level army camps give 40% more armies
- 10% more armies from caches
- 20% faster dig times
- 15% more AP from levels
- Battle attacks against you reduced by 20%
In addition to these rewards, all players who contribute to a Clan War season will get a free Idle cache at the end of the season. The size of the cache goes up based on the number of territories your clan conquers.
End-of-day Processing
At midnight GMT, clan wars processes the previous day’s worth of games. During this end-of-day processing, several things happen:
- Rewards are given out, based on the number of wins each clan got. See the rewards screen for details.
- Each clan’s win strength is calculated (see below)
- Each clan’s points are calculated. Points = number of wins * win strength
- Territories on the clan war map are awarded based on the number of points scored
- If all territories on the map are conquered, the season ends and a new season begins
You’ll be able to see which day each clan war game finished in, as the new UI shows off in a clan’s games where the day ended with all the details about the calculations that went into that day.
Win Strength
All clans, regardless of size, can earn up to a theoretical 25 points each day.
Here’s how the win strength is calculated for a single day:
- For a clan with 25 or fewer players, the win strength will always be 100%, meaning each win will always be worth 1 point.
- For a clan with 25-50 players, where 25 or fewer players participate in clan wars in a day, the win strength will always be 100%.
- For a clan with 25-50 players, where more than 25 players participate in a day, the win strength will be calculated as: 25 / NumberOfParticipators
- For a legacy uncapped clan with more than 50 players, where (ClanSize – 25) or fewer players participate in a day, win strength is calculated as 25 / (ClanSize – 25). This means that they want (ClanSize – 25) players in their clan to compete to achieve the maximum daily score of 25.
Estimated points
The official win strength of each clan won’t be known until the end-of-day processing. However, to help show more accurate rankings, the clan wars ranking page will estimate the current day’s win strength and points and add these points into their displayed total. This prevents having to wait until the end of the day to see where your clan stands.
Clicking into a clan’s page will make it clear how many points its showing are real and how many are part of the estimate.
Past Clan Wars
In the following part, "Clan Wars" will use the acronym "CW".
Season 1
As the update 5.10 rolled out, Fizzer officially announced CW1 so start at the midnight UTC timeslot of March 16, 2021, and ended in 12:12 AM, April 1, 2021 UTC. The map used was Final Earth by RA.
Master Clan scored the win with 9 territories, followed by Two Steps From Hell and Python with 8 each.
Season 2
The thing is, once a CW season ends, the next season would start at the next timeslot, hence CW2 started at the 4AM UTC timeslot of April 1, 2021, and ended in 4:14 AM, May 14, 2021 UTC. The map used was World Nations 2014 by Red Menace.
Master Clan scored the win with 26 territories, followed by M'Hunters with 25 and Two Steps From Hell with 22.
Season 3
CW3 started at the 8PM UTC timeslot of May 14, 2021, and ended in 8:28 PM, June 14, 2021 UTC. The map used was AD 1000 by Huitzilopochtli.
M'Hunters scored the win with 27 territories, followed by Master Clan with 25 and Two Steps From Hell with 18.
Season 4
CW4 started at the midnight UTC timeslot of June 15, 2021, and ended in 4:20 PM, July 22, 2021 UTC. The map used was The Siege of Feldmere by Dark Mist.
Master Clan scored the win with 39 territories, followed by M'Hunters with 34 and Two Steps From Hell with 21.
Season 5
CW5 started at the 8PM UTC timeslot of July 22, 2021, and ended in 8:28 PM, September 14, 2021 UTC. The map used was Copper Creek Castle by Ranek.
Master Clan scored the win with 57 territories, followed by M'Hunters with 52 and Two Steps From Hell with 21.
Season 6
CW6 started at the midnight UTC timeslot of September 15, 2021, and ended in 4:17 PM, November 19, 2021 UTC. The map used was Aklog World by Lionheart.
Master Clan scored the win with 85 territories, followed by M'Hunters with 71 and yolo swag yoyoyo with 39.
Season 7
CW7 started at the 8PM UTC timeslot of November 19, 2021, and ended in 8:12 AM, January 1, 2022 UTC. The map used was Medieval Battleground by Ranek.
M'Hunters scored the win with 54 territories, followed by Master Clan with 25 and Excel with 22.
Season 8
CW8 started at the 12PM UTC timeslot of January 1, 2022, and ended in 7:37 AM, January 20, 2022 UTC. The map used was Greater Middle East by Guiguzi.
M'Hunters scored the win with 25 territories, followed by Excel with 13 and The Last Alliance with 12.
Season 9
CW9 started at the 8AM UTC timeslot of January 20, 2022, and ended in 8:21 AM, February 7, 2022 UTC. The map used was California 2.5 by NinjaNic.
M'Hunters scored the win with 24 territories, followed by Excel and The Last Alliance with 13 each.
Season 10
CW10 started at the 12PM UTC timeslot of February 7, 2022, and is still ongoing. The map used was Europa Barbarorum by i-like-swords.
Top-10s of each CW
Rank \ Season | CW1 | CW2 | CW3 | CW4 | CW5 | CW6 | CW7 | CW8 | CW9 | CW10 | CW11 | CW12 | CW13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | Master Clan | Master Clan | M'Hunters | Master Clan | Master Clan | Master Clan | M'Hunters | M'Hunters | M'Hunters | M'Hunters | M'Hunters | M'Hunters | M'Hunters |
2nd | Two Steps From Hell | M'Hunters | Master Clan | M'Hunters | M'Hunters | M'Hunters | Master Clan | Excel | Excel | Excel | Excel | Excel | Excel |
3rd | Python | Two Steps From Hell | Two Steps From Hell | Two Steps From Hell | Two Steps From Hell | yolo swag yoyoyo | Excel | The Last Alliance | The Last Alliance | The Last Alliance | The Last Alliance | The Last Alliance | The Last Alliance |
4th | M'Hunters | The Last Alliance | The Last Alliance | Excel | Polish Eagles | The Last Alliance | The Last Alliance | The Hodopian Dynasty | Battle Wolves | Master Clan | {101st} | Polish Eagles | NEETs |
5th | 101st | Python | The Saber-Rattlers | The Last Alliance | Excel | The Bois Army | Polish Eagles | World League | The Hodopian Dynasty | Battle Wolves | Master Clan | {101st} | Polish Eagles |
6th | PKU58ers | The Saber-Rattlers | German Warlords | Polish Eagles | The Last Alliance | Polish Eagles | The Bois Army | Battle Wolves | Master Clan | The Hodopian Dynasty | Polish Eagles | Master Clan | The Hodopian Dynasty |
7th | Very Important Weirdos | The Bois Army | CORP | The Saber-Rattlers | The Saber-Rattlers | Excel | Battle Wolves | Master Clan | Polish Eagles | Polish Eagles | Battle Wolves | The Hodopian Dynasty | {101st} |
8th | Fifth Column Confederation | German Warlords | Polish Eagles | Nestlings | Python | The Saber-Rattlers | World League | Polish Eagles | World League | {101st} | Italia Caput Mundi | Battle Wolves | Master Clan |
9th | Discovery | PKU58ers | Lu Fredd | ズKING | The Bois Army | Harmony | The Saber-Rattlers | The Boiz Army | Italia Caput Mundi | Italia Caput Mundi | The Hodopian Dynasty | NEETs | Battle Wolves |
10th | The Hodopian Dynasty | CORP | Battle Wolves | Python | Republic of Korea | German Warlords | Italia Caput Mundi | Python | Discovery | The Boiz Army | The Boiz Army | Italia Caput Mundi | The Boiz Army |