Map guidelines: Difference between revisions

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While the [[Map Making Vision|next section]] will explain how to physically get started building your map, this section will describe guidelines to keep in mind while you build the map.
This section lists general guidelines that make exceptional maps.  For a list of the requirements that a map '''must''' pass to be approved, see the [[map requirements]].


==Copyrighted Works==
== Border overlap ==


You should be careful not to violate any copyrights unless you have consent from the copyright holder.
It is recommended that the borders of territories in the same bonus overlap, whereas the borders of territories in different bonuses should be adjacent.
 
For example, take a look at part of South Africa in Grundie's Earth map:
 
https://d2wcw7vp66n8b3.cloudfront.net/Images/MapDesignBorders.png


==Border overlap==
== Minimize long connections or drastically uneven territory size ==


It is recommended that the borders of territories in the same bonus overlap, whereas the borders of territories in different bonuses should be adjacent.  
One property of a great map is that players can tell at a glance, without doing an analysis, approximately how many turns it takes to get from one territory to another.


For example, take a look at part of South Africa in Grundie's Earth map:
For example, on the [https://www.warlight.net/SinglePlayer?PreviewMap=12 Earth map], all territories are approximately the same size, and all connections between territories over water happen between territories that are relatively close to begin with.


http://warlight.net/Images/MapDesignBorders.png
Contrast that with this example, where territory labeled B is actually significantly closer to A than C is, even though it appears to be further away:


==Connection Lines==
https://d32kaghj56y4ei.cloudfront.net/static/img/LongConnections.png


If you wish for two territories to connect, but they aren't physically touching each other on the map, it's necessary to include a line on the map so that players can easily see that they're connected.
Long connections like this make it harder to spatially visualize the map layout.  A similar effect can happen when territories are drastically uneven in size. Just like before, B is much closer to A than C is, even though it appears further away:


==No Tiny Territories==
https://d32kaghj56y4ei.cloudfront.net/static/img/UnevenTerritorySizes.png


All territories must be big enough to completely fit a single-digit army number, at a minimum.  Preferably, territories should be big enough to fit a three-digit army number with a little space around each digit.
This happens due to an extremely large territory being nearby to very small territories.


==See also==
== See also ==


* [[Map Making]]
* [[Map Making]]
* [[Creating the SVG]]
* [[Creating the SVG]]
* [[Map requirements]]


[[Category:Map Making|Guidelines]]
[[Category:Map Making|Guidelines]]

Latest revision as of 01:10, 19 December 2014

This section lists general guidelines that make exceptional maps. For a list of the requirements that a map must pass to be approved, see the map requirements.

Border overlap

It is recommended that the borders of territories in the same bonus overlap, whereas the borders of territories in different bonuses should be adjacent.

For example, take a look at part of South Africa in Grundie's Earth map:

MapDesignBorders.png

Minimize long connections or drastically uneven territory size

One property of a great map is that players can tell at a glance, without doing an analysis, approximately how many turns it takes to get from one territory to another.

For example, on the Earth map, all territories are approximately the same size, and all connections between territories over water happen between territories that are relatively close to begin with.

Contrast that with this example, where territory labeled B is actually significantly closer to A than C is, even though it appears to be further away:

LongConnections.png

Long connections like this make it harder to spatially visualize the map layout. A similar effect can happen when territories are drastically uneven in size. Just like before, B is much closer to A than C is, even though it appears further away:

UnevenTerritorySizes.png

This happens due to an extremely large territory being nearby to very small territories.

See also