Random Warlords and Random Cities: Difference between revisions

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''Not to be confused with'' [[Cities and Warlords Distribution]].
Some map designers include a Cities distribution or a Warlords Distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the map designer typically knows best where to place these.
Many map designers include a [[Cities and Warlords Distribution]] manually by picking the territory in each bonus themselves. For most games, this is preferred since the map designer typically knows best where to place these.
   
   
However, WarLight also allows you to utilize a [[Random Warlords Distribution]] or [[Random Cities Distribution]] for any map. This determines the distribution randomly when the game is started. This has a few advantages:  
However, Warzone also allows you to utilize a [[Random Warlords Distribution]] or [[Random Cities Distribution]] for any map. This determines the distribution randomly when the game is started. This has a few advantages:  
* They allow each game to have a slightly different start, ensuring variety in strategies.
* They allow each game to have a slightly different start, ensuring variety in strategies.
* In a [[fog]] game, players will not know where the cities or start points will be.
* In a [[fog]] game, players will not know where the cities or start points will be.
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This will generally mean that [[Superbonuses]] will have one [[territory]] for each minor [[bonus]], plus an additional [[territory]]; included in distribution for warlords, and excluded in distribution for cities.
This will generally mean that [[Superbonuses]] will have one [[territory]] for each minor [[bonus]], plus an additional [[territory]]; included in distribution for warlords, and excluded in distribution for cities.


Random Warlords will not include a starting location in any bonus that is worth 0 armies per turn or negative armies per turn. In [[Strategic 1v1]] settings, this is why Korea, Japan, Hawaii and Alaska are not eligible for picking.
The random distributions will not include a starting location in any bonus that is worth 0 armies per turn or negative armies per turn. In [[Strategic 1v1]] settings, this is why Korea, Japan, Hawaii and Alaska are not eligible for picking.


==See also==
==See also==

Latest revision as of 23:18, 5 September 2023

Some map designers include a Cities distribution or a Warlords Distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the map designer typically knows best where to place these.

However, Warzone also allows you to utilize a Random Warlords Distribution or Random Cities Distribution for any map. This determines the distribution randomly when the game is started. This has a few advantages:

  • They allow each game to have a slightly different start, ensuring variety in strategies.
  • In a fog game, players will not know where the cities or start points will be.
  • These are available even if the map designer does not explicitly create a warlords or cities distribution.

These distributions are designed for maps where bonuses do not overlap. If a map designer overlaps bonuses, these distributions may produce unexpected results.

This will generally mean that Superbonuses will have one territory for each minor bonus, plus an additional territory; included in distribution for warlords, and excluded in distribution for cities.

The random distributions will not include a starting location in any bonus that is worth 0 armies per turn or negative armies per turn. In Strategic 1v1 settings, this is why Korea, Japan, Hawaii and Alaska are not eligible for picking.

See also