Seasonal Ladder (Season XX): Difference between revisions
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Created page: Seasonal Ladder (Season XX). In 90 days, I'll edit this so that the winner is named. |
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''' | '''{{PAGENAME}}''' was the twentieth season of the [[Seasonal ladder]]. It started on the 10<sup>th</sup> of July 2015, and ended on the 8<sup>th</sup> of September 2015. It was won by [https://www.warzone.com/Profile?p=2813419571 Latnox]. He was the first to win a season unbeaten. Just like seasons [[Seasonal Ladder (Season VIII)|VIII]], [[Seasonal Ladder (Season IX)|IX]], [[Seasonal Ladder (Season XI)|XI]], [[Seasonal Ladder (Season XIII)|XIII]], [[Seasonal Ladder (Season XVI)|XVI]] and [[Seasonal Ladder (Season XIX)|XIX]], this season was played on [https://www.warzone.com/Map/7224-Modified-Medium-Earth Modified Medium Earth] [[map]]. | ||
== Settings == | == Settings == | ||
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* [[Luck Modifier|Luck modifier]] was 0%, instead of 16%. | * [[Luck Modifier|Luck modifier]] was 0%, instead of 16%. | ||
* [[Local deployments]] were used. | * [[Local deployments]] were used. | ||
* [[Rounding Mode#Straight Round|Straight round]], instead of | * [[Rounding Mode#Straight Round|Straight round]], instead of weighted random. | ||
{{Seasonal Ladder seasons}} | {{Seasonal Ladder seasons}} | ||
[[Category:Seasonal Ladder seasons]] | [[Category:Seasonal Ladder seasons]] |
Latest revision as of 17:04, 12 April 2018
Seasonal Ladder (Season XX) was the twentieth season of the Seasonal ladder. It started on the 10th of July 2015, and ended on the 8th of September 2015. It was won by Latnox. He was the first to win a season unbeaten. Just like seasons VIII, IX, XI, XIII, XVI and XIX, this season was played on Modified Medium Earth map.
Settings
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on Modified Medium Earth.
- Light fog was used, instead of normal fog.
- Multi-attack and attacking by percentage were used.
- Attack only and transfer only were not used.
- No luck cycle was used, instead of random.
- Luck modifier was 0%, instead of 16%.
- Local deployments were used.
- Straight round, instead of weighted random.