Mod API Reference:PlayerID: Difference between revisions

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Also, note that the following constants are also available:
Also, note that the following constants are also available:
* PlayerID.Neutral: Represents the neutral player.
* WL.PlayerID.Neutral: Represents the neutral player.
* PlayerID.Fog: Set in a client function when the client does not know the player that owns this item.
* WL.PlayerID.Fog: Set in a client function when the client does not know the player that owns this item.
* PlayerID.AvailableForDistribution: Set during manual territory distribution to indicate that this territory is available for picking.
* WL.PlayerID.AvailableForDistribution: Set during manual territory distribution to indicate that this territory is available for picking.
[[Category:Mod API Reference]]

Latest revision as of 17:29, 4 December 2018

Alias for an integer that represents the ID of a player.

Also, note that the following constants are also available:

  • WL.PlayerID.Neutral: Represents the neutral player.
  • WL.PlayerID.Fog: Set in a client function when the client does not know the player that owns this item.
  • WL.PlayerID.AvailableForDistribution: Set during manual territory distribution to indicate that this territory is available for picking.