Mod API Reference:CustomScenario: Difference between revisions
Jump to navigation
Jump to search
Created page with " '''CustomScenario''': * '''SlotsAvailable''' ''IEnumerable<Slot>'': * '''Territories''' ''Table<[[Mod API Refer..." |
mNo edit summary |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
'''CustomScenario''': | '''CustomScenario''': | ||
* '''SlotsAvailable''' '' | * '''SlotsAvailable''' ''Array<[[Mod API Reference:Slot|Slot]]>'': | ||
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'': | * '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'': | ||
== Functions == | |||
* '''WL.CustomScenario.Create'''('''map''' ''[[Mod API Reference:MapDetails|MapDetails]]'') (static) returns [[Mod API Reference:CustomScenario|CustomScenario]]: Pass the MapDetails instance that is in use for this game. | |||
[[Category:Mod API Reference]] |
Latest revision as of 17:03, 4 December 2018
CustomScenario:
- SlotsAvailable Array<Slot>:
- Territories Table<TerritoryID,CustomScenarioTerritory>:
Functions
- WL.CustomScenario.Create(map MapDetails) (static) returns CustomScenario: Pass the MapDetails instance that is in use for this game.