Mod API Reference:GameOrder: Difference between revisions
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* [[Mod API Reference:GameOrderEvent|GameOrderEvent]] | * [[Mod API Reference:GameOrderEvent|GameOrderEvent]] | ||
* [[Mod API Reference:GameOrderCustom|GameOrderCustom]] | * [[Mod API Reference:GameOrderCustom|GameOrderCustom]] | ||
* [[Mod API Reference:GameOrderPurchase|GameOrderPurchase]] | |||
[[Category:Mod API Reference]] |
Latest revision as of 17:07, 4 December 2018
GameOrder: Base class of all orders, such as deployments, attacks, playing cards, etc.
- OccursInPhase Nullable<TurnPhase (enum)>:
- PlayerID PlayerID:
- ResultObj GameOrderResult:
- ResultsKnown boolean:
- StandingUpdates Array<TerritoryStanding>: